rabidus-test/Assets/Scripts/UIInfoDisplay.cs

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public enum DisplayMessageType
{
DeviceLost,
}
[System.Serializable]
public class DisplayMessage
{
public DisplayMessageType Type;
[TextArea]
public string Message;
public int Time;
}
public class UIInfoDisplay : MonoBehaviour
{
public static UIInfoDisplay Instance;
[SerializeField]
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private RectTransform _spawnPoint;
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[SerializeField]
private List<DisplayMessage> messages = new List<DisplayMessage>();
public UIDisplayMessage DisplayMessagePrefab;
private Dictionary<DisplayMessageType, UIDisplayMessage> showedMessages = new Dictionary<DisplayMessageType, UIDisplayMessage>();
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
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private void Start()
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{
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InitMessages();
}
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private void InitMessages()
{
foreach (var message in messages)
{
var newMessage = Instantiate(DisplayMessagePrefab, _spawnPoint);
newMessage.Init(message);
showedMessages.Add(message.Type, newMessage);
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}
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}
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[ContextMenu("Debug show")]
private void DebugShow()
{
ShowInfo(DisplayMessageType.DeviceLost);
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}
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[ContextMenu("Debug hide")]
private void DebugHide()
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{
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HideInfo(DisplayMessageType.DeviceLost);
}
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public void ShowInfo(DisplayMessageType type)
{
showedMessages[type].Show();
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}
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public void HideInfo(DisplayMessageType type)
{
showedMessages[type].Hide();
}
}