rabidus-test/Assets/Amazing Assets/Curved World/Editor/Base/ShaderSelectionDropdown.cs

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C#
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2023-10-02 19:12:35 +03:00
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
namespace AmazingAssets.CurvedWorldEditor
{
internal class ShaderSelectionDropdown : AdvancedDropdown
{
private class ShaderDropdownItem : AdvancedDropdownItem
{
private string m_FullName;
private string m_Prefix;
public string fullName => m_FullName;
public string prefix => m_Prefix;
public ShaderDropdownItem(string prefix, string fullName, string shaderName)
: base(shaderName)
{
m_FullName = fullName;
m_Prefix = prefix;
base.id = (prefix + fullName + shaderName).GetHashCode();
}
}
private Action<object> m_OnSelectedShaderPopup;
public ShaderSelectionDropdown(Action<object> onSelectedShaderPopup)
: base(new AdvancedDropdownState())
{
base.minimumSize = new Vector2(270f, 308f);
m_OnSelectedShaderPopup = onSelectedShaderPopup;
}
protected override AdvancedDropdownItem BuildRoot()
{
AdvancedDropdownItem root = new AdvancedDropdownItem("Shaders");
ShaderInfo[] allShaderInfo = ShaderUtil.GetAllShaderInfo();
List<string> list = new List<string>();
List<string> list2 = new List<string>();
List<string> list3 = new List<string>();
List<string> list4 = new List<string>();
ShaderInfo[] array = allShaderInfo;
for (int i = 0; i < array.Length; i++)
{
ShaderInfo shaderInfo = array[i];
if (!shaderInfo.name.StartsWith("Deprecated") && !shaderInfo.name.StartsWith("Hidden"))
{
if (shaderInfo.hasErrors)
{
list4.Add(shaderInfo.name);
}
else if (!shaderInfo.supported)
{
list3.Add(shaderInfo.name);
}
else if (shaderInfo.name.StartsWith("Legacy Shaders/"))
{
list2.Add(shaderInfo.name);
}
else
{
list.Add(shaderInfo.name);
}
}
}
list.Sort(delegate (string s1, string s2)
{
int num = s2.Count((char c) => c == '/') - s1.Count((char c) => c == '/');
if (num == 0)
{
num = s1.CompareTo(s2);
}
return num;
});
list2.Sort();
list3.Sort();
list4.Sort();
list.ForEach(delegate (string s)
{
AddShaderToMenu("", root, s, s);
});
if (list2.Any() || list3.Any() || list4.Any())
{
root.AddSeparator();
}
list2.ForEach(delegate (string s)
{
AddShaderToMenu("", root, s, s);
});
list3.ForEach(delegate (string s)
{
AddShaderToMenu("Not supported/", root, s, "Not supported/" + s);
});
list4.ForEach(delegate (string s)
{
AddShaderToMenu("Failed to compile/", root, s, "Failed to compile/" + s);
});
return root;
}
protected override void ItemSelected(AdvancedDropdownItem item)
{
m_OnSelectedShaderPopup(((ShaderDropdownItem)item).fullName);
}
private void AddShaderToMenu(string prefix, AdvancedDropdownItem parent, string fullShaderName, string shaderName)
{
string[] array = shaderName.Split('/');
if (array.Length > 1)
{
AddShaderToMenu(prefix, FindOrCreateChild(parent, shaderName), fullShaderName, shaderName.Substring(array[0].Length + 1));
return;
}
ShaderDropdownItem shaderDropdownItem = new ShaderDropdownItem(prefix, fullShaderName, shaderName);
parent.AddChild(shaderDropdownItem);
}
private AdvancedDropdownItem FindOrCreateChild(AdvancedDropdownItem parent, string path)
{
string[] array = path.Split('/');
string text = array[0];
foreach (AdvancedDropdownItem child in parent.children)
{
if (child.name == text)
{
return child;
}
}
AdvancedDropdownItem advancedDropdownItem = new AdvancedDropdownItem(text);
parent.AddChild(advancedDropdownItem);
return advancedDropdownItem;
}
}
}