rabidus-test/Assets/GabrielAguiarProductions/Scripts/ProjectileTut.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileTut : MonoBehaviour
{
public GameObject impactVFX;
private bool collided;
void OnCollisionEnter (Collision co)
{
if(co.gameObject.tag != "Bullet" && co.gameObject.tag != "Player" && !collided)
{
collided = true;
var impact = Instantiate (impactVFX, co.contacts[0].point, Quaternion.identity) as GameObject;
Destroy (impact, 2);
Destroy (gameObject);
}
}
}