rabidus-test/Assets/Scripts/EndGameModule.cs

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using BNG;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EndGameModule : MonoBehaviour
{
[TextArea]
public string VicoryText;
[TextArea]
public string LoseText;
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[SerializeField]
private LeanSize _sphere;
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[SerializeField]
private UITextShow _textShow;
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[SerializeField]
private UITextShow _textTimer;
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[SerializeField]
private UIPanel _uiPanel;
public void ShowEndMenu(bool success)
{
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_sphere.LeanAction();
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_uiPanel.ShowPanel();
if (success)
{
_textShow.SetText(VicoryText);
}
else
{
_textShow.SetText(LoseText);
}
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if (success)
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); });
else
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); });
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}
}