2023-07-25 12:23:15 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ActivateAllDisplays : MonoBehaviour
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{
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private void Start()
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{
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2024-05-29 14:59:19 +03:00
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Screen.sleepTimeout = SleepTimeout.NeverSleep;
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2023-07-25 12:23:15 +03:00
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Debug.Log("displays connected: " + Display.displays.Length);
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for (int i = 1; i < Display.displays.Length; i++)
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{
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Display.displays[i].Activate();
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}
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}
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2023-09-11 15:44:17 +03:00
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[ContextMenu("Debug")]
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private void NextDisplay()
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{
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Debug.Log($"CurrentScreen: {Display.displays.Length}");
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}
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2023-07-25 12:23:15 +03:00
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}
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