rabidus-test/Assets/MonumentInfo.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Monumet")]
public class MonumentInfo : ScriptableObject
{
public readonly string Name;
public readonly Sprite Image;
[TextArea]
public readonly string Description;
[HideInInspector]
public float Score;
}