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rabidus-test/Assets/Scripts/MultiplyVelocityZone.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MultiplyVelocityZone : TriggerZone
{
[SerializeField]
[Range(0,1)]
private float _velocityMultiplier;
protected override void InZone()
{
base.InZone();
//_ship.StopBoost();
//_ship.MultiplyVelocity(_velocityMultiplier);
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}
protected override void OutZone()
{
base.OutZone();
}
}