rabidus-test/Assets/Scripts/EndGameModule.cs

48 lines
1.2 KiB
C#
Raw Normal View History

2023-08-22 15:41:12 +03:00
using BNG;
2023-08-15 17:38:54 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EndGameModule : MonoBehaviour
{
[TextArea]
public string VicoryText;
[TextArea]
public string LoseText;
2023-09-18 20:09:22 +03:00
[SerializeField]
private LeanSize _sphere;
2023-08-15 17:38:54 +03:00
[SerializeField]
private UITextShow _textShow;
2023-08-22 15:41:12 +03:00
[SerializeField]
private UITextShow _textTimer;
2023-08-15 17:38:54 +03:00
[SerializeField]
private UIPanel _uiPanel;
public void ShowEndMenu(bool success)
{
2023-09-18 20:09:22 +03:00
_sphere.LeanAction();
2023-08-15 17:38:54 +03:00
_uiPanel.ShowPanel();
if (success)
{
_textShow.SetText(VicoryText);
}
else
{
_textShow.SetText(LoseText);
}
2023-08-22 15:41:12 +03:00
2023-10-02 19:12:35 +03:00
if (success)
2023-10-10 17:25:59 +03:00
{
if (GlobalSettings.Instance.AllMaps)
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); });
else
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); });
}
2023-10-02 19:12:35 +03:00
else
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); });
2023-08-15 17:38:54 +03:00
}
}