2023-08-07 13:23:18 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Monumet")]
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2023-08-22 17:17:54 +03:00
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[System.Serializable]
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2023-08-07 13:23:18 +03:00
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public class MonumentInfo : ScriptableObject
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{
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2023-08-15 17:38:54 +03:00
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public string Name;
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public Sprite Image;
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2023-08-07 13:23:18 +03:00
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[TextArea]
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2023-08-15 17:38:54 +03:00
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public string Description;
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public GameObject MiniModel;
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2023-08-07 13:23:18 +03:00
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public float Score;
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}
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