rabidus-test/Assets/Scripts/BoostZone.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class BoostZone : MonoBehaviour
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{
[SerializeField]
private float _boostAmmount;
[SerializeField]
private float _boostTime;
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private ShipPathFollower _follower;
private void Awake()
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{
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_follower = FindObjectOfType<ShipPathFollower>();
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}
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public void UseBoost()
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{
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_follower.FastBoost();
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}
}