2023-10-09 16:51:27 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundPlayer : MonoBehaviour
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{
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private AudioSource source;
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private void Awake()
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{
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source = gameObject.AddComponent<AudioSource>();
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}
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public void Play(Sound sound)
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{
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source.clip = sound.Clip;
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source.volume = sound.Volume;
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source.pitch = sound.Pitch;
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source.priority = sound.Priority;
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source.playOnAwake = sound.PlayOnAwake;
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source.loop = sound.Loop;
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2023-10-09 17:30:55 +03:00
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source.spatialBlend = sound.Zone;
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2023-10-09 16:51:27 +03:00
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source.Play();
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}
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2023-10-31 11:34:17 +03:00
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2023-10-27 18:07:01 +03:00
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public void Stop()
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{
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source.Stop();
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}
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2023-10-09 16:51:27 +03:00
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}
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