2023-07-24 16:38:13 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TimeBonus : MonoBehaviour, ICollectable
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{
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[SerializeField]
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private int _timeBonus;
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2023-07-28 11:48:57 +03:00
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[SerializeField]
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private bool _selfDestroy = true;
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2023-07-24 16:38:13 +03:00
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private vTimerCounter _timerCounter;
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private void Awake()
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{
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_timerCounter = FindObjectOfType<vTimerCounter>();
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}
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public void Collect()
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{
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_timerCounter.AddTime(_timeBonus);
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2023-07-28 11:48:57 +03:00
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if (_selfDestroy)
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Destroy(gameObject);
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2023-07-24 16:38:13 +03:00
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}
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}
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