rabidus-test/Assets/Scripts/TimeBonus.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeBonus : MonoBehaviour, ICollectable
{
[SerializeField]
private int _timeBonus;
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[SerializeField]
private bool _selfDestroy = true;
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private vTimerCounter _timerCounter;
private void Awake()
{
_timerCounter = FindObjectOfType<vTimerCounter>();
}
public void Collect()
{
_timerCounter.AddTime(_timeBonus);
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if (_selfDestroy)
Destroy(gameObject);
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}
}