rabidus-test/Assets/Scripts/TimeBonus.cs

25 lines
524 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeBonus : MonoBehaviour, ICollectable
{
[SerializeField]
private int _timeBonus;
[SerializeField]
private bool _selfDestroy = true;
private vTimerCounter _timerCounter;
private void Awake()
{
_timerCounter = FindObjectOfType<vTimerCounter>();
}
public void Collect()
{
_timerCounter.AddTime(_timeBonus);
if (_selfDestroy)
Destroy(gameObject);
}
}