84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
|
/* ---------------------------------------
|
|||
|
* Sourced from: https://wiki.unity3d.com/index.php/Singleton
|
|||
|
* Modified by: Martín Pane (martintayx@gmail.com) (@tayx94)
|
|||
|
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
|
|||
|
* Project: Graphy - Ultimate Stats Monitor
|
|||
|
* Date: 07-Jul-17
|
|||
|
* Studio: Tayx
|
|||
|
*
|
|||
|
* Git repo: https://github.com/Tayx94/graphy
|
|||
|
*
|
|||
|
* This project is released under the MIT license.
|
|||
|
* Attribution is not required, but it is always welcomed!
|
|||
|
* -------------------------------------*/
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Tayx.Graphy.Utils
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Be aware this will not prevent a non singleton constructor
|
|||
|
/// such as `T myT = new T();`
|
|||
|
/// To prevent that, add `protected T () {}` to your singleton class.
|
|||
|
/// </summary>
|
|||
|
public class G_Singleton<T> : MonoBehaviour where T : MonoBehaviour
|
|||
|
{
|
|||
|
#region Variables -> Private
|
|||
|
|
|||
|
private static T _instance;
|
|||
|
|
|||
|
private static object _lock = new object();
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Properties -> Public
|
|||
|
|
|||
|
public static T Instance
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
lock (_lock)
|
|||
|
{
|
|||
|
if (_instance == null)
|
|||
|
{
|
|||
|
Debug.Log
|
|||
|
(
|
|||
|
"[Singleton] An instance of " + typeof(T) +
|
|||
|
" is trying to be accessed, but it wasn't initialized first. " +
|
|||
|
"Make sure to add an instance of " + typeof(T) + " in the scene before " +
|
|||
|
" trying to access it."
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
return _instance;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Methods -> Unity Callbacks
|
|||
|
|
|||
|
void Awake()
|
|||
|
{
|
|||
|
if (_instance != null)
|
|||
|
{
|
|||
|
Destroy(gameObject);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
_instance = GetComponent<T>();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void OnDestroy()
|
|||
|
{
|
|||
|
if (_instance == this)
|
|||
|
{
|
|||
|
_instance = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|