2023-10-17 12:37:34 +03:00
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using BNG;
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2023-09-11 15:44:17 +03:00
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using Dreamteck.Splines;
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2023-09-05 17:38:11 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FinishController : MonoBehaviour
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{
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private ShipMoveSides _moveSides;
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2023-09-18 20:09:22 +03:00
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private MonumentController _monumentController;
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2023-10-02 19:12:35 +03:00
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private vTimerCounter _vTimerCounter;
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2023-10-17 12:37:34 +03:00
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[SerializeField] private Grabbable _wheel;
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2023-09-05 17:38:11 +03:00
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private void Awake()
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{
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_moveSides = FindObjectOfType<ShipMoveSides>();
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2023-10-02 19:12:35 +03:00
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_vTimerCounter = FindObjectOfType<vTimerCounter>();
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_monumentController = FindObjectOfType<MonumentController>();
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2023-09-05 17:38:11 +03:00
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}
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2023-10-19 13:08:23 +03:00
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public void OnFinish()
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{
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DisablePlayerMovement();
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_monumentController.UnlockMonument();
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}
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private void DisablePlayerMovement()
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2023-09-05 17:38:11 +03:00
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{
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2023-10-17 12:37:34 +03:00
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_wheel.ForceRelease();
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_wheel.gameObject.SetActive(false);
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2023-10-02 19:12:35 +03:00
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_vTimerCounter.StopTimer();
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2023-09-11 15:44:17 +03:00
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_moveSides.ToggleInput(false);
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2023-10-19 13:08:23 +03:00
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}
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public void OnTimeEnd()
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{
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DisablePlayerMovement();
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2023-09-05 17:38:11 +03:00
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}
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}
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