2023-07-24 16:38:13 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2023-09-05 17:38:11 +03:00
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public class BoostZone : MonoBehaviour
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2023-07-24 16:38:13 +03:00
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{
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[SerializeField]
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2023-10-02 19:12:35 +03:00
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private float _breakMultiplier = 0.6f;
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2023-09-05 17:38:11 +03:00
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2023-10-02 19:12:35 +03:00
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public void UseBoost(Collider collider)
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2023-07-24 16:38:13 +03:00
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{
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2023-10-02 19:12:35 +03:00
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collider.GetComponent<ShipPathFollower>().FastBreak(_breakMultiplier);
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2023-07-24 16:38:13 +03:00
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}
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2023-10-02 19:12:35 +03:00
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public void UseBoost2(Collider collider)
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2023-07-24 16:38:13 +03:00
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{
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2023-10-02 19:12:35 +03:00
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collider.GetComponent<ShipPathFollower>().FastBoost(50);
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2023-07-24 16:38:13 +03:00
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}
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}
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