rabidus-test/Assets/UIDisplayMessage.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIDisplayMessage : MonoBehaviour
{
[SerializeField]
private TMPro.TextMeshProUGUI _textField;
[SerializeField]
private UIProgressBar _progressBar;
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private float _time;
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public void Init(DisplayMessage info)
{
_textField.SetText(info.Message);
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_time = info.Time;
Hide();
}
public bool IsShow = false;
private LTDescr LTDescr;
public void Show()
{
if (IsShow)
{
LeanTween.cancel(LTDescr.id);
LTDescr = LeanTween.value(1, 0, _time).setOnUpdate((float x) =>
{
_progressBar.ChangeValue(x);
}).setOnComplete(Hide);
}
else
{
IsShow = true;
gameObject.SetActive(true);
LTDescr = LeanTween.value(1, 0, _time).setOnUpdate((float x) =>
{
_progressBar.ChangeValue(x);
}).setOnComplete(Hide);
}
}
public void Hide()
{
IsShow = false;
gameObject.SetActive(false);
}
public void StopMessage()
{
Hide();
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}
}