rabidus-test/Assets/ResultSceneManager.cs

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using BNG;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class ResultSceneManager : MonoBehaviour
{
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private LeaderboardController leaderboardController;
public UnityEvent<int> OnDailyTop;
public UnityEvent<int> OnGlobalTop;
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public UnityEvent OnNoAllTop;
public UnityEvent OnNoDailyTop;
public UnityEvent OnNoGlobalTop;
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public InputField PlayerNameInputField;
private void Awake()
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{
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leaderboardController = FindObjectOfType<LeaderboardController>();
leaderboardController.RefreshEntries();
leaderboardController.SaveData();
if (!leaderboardController.CheckCurrentPlayerDailyTop() && !leaderboardController.CheckCurrentPlayerGlobalTop())
{
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OnNoAllTop?.Invoke();
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}
}
public void CheckDailyTop()
{
if (leaderboardController.CheckCurrentPlayerDailyTop())
{
OnDailyTop?.Invoke(leaderboardController.GetCurrentPlayerDailyPos());
Debug.Log("<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> 30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>!");
}
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else
OnNoDailyTop?.Invoke();
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}
public void CheckGlobalTop()
{
if (leaderboardController.CheckCurrentPlayerGlobalTop())
{
OnGlobalTop?.Invoke(leaderboardController.GetCurrentPlayerGlobalPos());
Debug.Log("<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> 30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>!");
}
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else
OnNoGlobalTop?.Invoke();
}
public void SavePlayerName()
{
PlayerSetup.Instance.CurrentPlayer.Name = PlayerNameInputField.text;
leaderboardController.SaveData();
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}
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public void LoadStartScene()
{
SceneLoader.Instance.LoadStartScene();
}
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}