39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
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using UnityEngine;
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namespace AmazingAssets.CurvedWorld.Example
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{
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public class RunnerCar : MonoBehaviour
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{
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public Vector3 moveDirection = new Vector3(1, 0, 0); //Set by spawner after instantiating
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public float movingSpeed = 1; //Set by spawner after instantiating
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Rigidbody rigidBody;
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void Start()
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{
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rigidBody = GetComponent<Rigidbody>();
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}
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void FixedUpdate()
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{
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rigidBody.MovePosition(transform.position + moveDirection * movingSpeed * Time.deltaTime * movingSpeed);
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if (transform.position.y < -300)
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{
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Destroy(this.gameObject);
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}
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}
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void OnCollisionEnter(Collision collision)
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{
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if (collision.rigidbody)
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{
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Vector3 force = (Vector3.up * 2 + Random.insideUnitSphere).normalized * Random.Range(100, 150);
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collision.rigidbody.AddForce(force, ForceMode.Impulse);
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}
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}
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}
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}
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