rabidus-test/Assets/Scripts/MonumentInfo.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Monumet")]
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[System.Serializable]
public class MonumentInfo : ScriptableObject
{
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public bool AllMaps;
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public string Name;
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public string SceneName;
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public Sprite Image;
[TextArea]
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public string Description;
public GameObject MiniModel;
public float Score;
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public AudioClip ShortClip;
public AudioClip LongClip;
}