rabidus-test/Assets/Scripts/FinishController.cs

30 lines
810 B
C#
Raw Normal View History

using BNG;
2023-09-11 15:44:17 +03:00
using Dreamteck.Splines;
2023-09-05 17:38:11 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FinishController : MonoBehaviour
{
2023-09-11 15:44:17 +03:00
private ShipMoveSides _moveSides;
2023-09-18 20:09:22 +03:00
private MonumentController _monumentController;
2023-10-02 19:12:35 +03:00
private vTimerCounter _vTimerCounter;
[SerializeField] private Grabbable _wheel;
2023-09-05 17:38:11 +03:00
private void Awake()
{
2023-09-11 15:44:17 +03:00
_moveSides = FindObjectOfType<ShipMoveSides>();
2023-10-02 19:12:35 +03:00
_vTimerCounter = FindObjectOfType<vTimerCounter>();
_monumentController = FindObjectOfType<MonumentController>();
2023-09-05 17:38:11 +03:00
}
public void StartCustcene()
{
_wheel.ForceRelease();
_wheel.gameObject.SetActive(false);
2023-10-02 19:12:35 +03:00
_vTimerCounter.StopTimer();
2023-09-11 15:44:17 +03:00
_moveSides.ToggleInput(false);
2023-09-18 20:09:22 +03:00
_monumentController.UnlockMonument();
2023-09-05 17:38:11 +03:00
}
}