Added display change functionality
BIN
.vs/slnx.sqlite
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@ -945,6 +945,34 @@
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"isPartOfComposite": false
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}
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]
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]
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},
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{
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"name": "Settings",
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"id": "bee6f0a2-be03-4775-889c-8a28b6a89654",
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"actions": [
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{
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"name": "SwitchDisplay",
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"type": "Button",
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"id": "264ab55c-06a2-445c-9d70-b600101010a9",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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}
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],
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"bindings": [
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{
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"name": "",
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"id": "da7f0c96-9462-4c2d-baa1-a4dda52fe0d7",
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"path": "<Keyboard>/l",
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"interactions": "",
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"processors": "",
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"groups": "",
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|
"action": "SwitchDisplay",
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|
"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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}
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],
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"controlSchemes": [
|
"controlSchemes": [
|
||||||
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@ -0,0 +1,18 @@
|
||||||
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using System.Collections;
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||||||
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using System.Collections.Generic;
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||||||
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using UnityEngine;
|
||||||
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|
||||||
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public class CamDisplayIdentifier : DisplayIdentifier
|
||||||
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{
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||||||
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private Camera cam;
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||||||
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|
||||||
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private void Awake()
|
||||||
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{
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||||||
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cam = GetComponent<Camera>();
|
||||||
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}
|
||||||
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|
||||||
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public override void SetId(int id)
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||||||
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{
|
||||||
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cam.targetDisplay = id;
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||||||
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}
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||||||
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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||||||
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|
||||||
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public class CanvasDispalyIdentifier : DisplayIdentifier
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||||||
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{
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||||||
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private Canvas canvas;
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||||||
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|
||||||
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private void Awake()
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||||||
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{
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canvas = GetComponent<Canvas>();
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||||||
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}
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||||||
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||||||
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public override void SetId(int id)
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||||||
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{
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||||||
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canvas.targetDisplay = id;
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||||||
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}
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||||||
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,73 @@
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using System;
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using System.Collections;
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||||||
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using System.Collections.Generic;
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||||||
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using System.Linq;
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using UnityEngine;
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using UnityEngine.InputSystem;
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||||||
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public class DisplaySwitchController : MonoBehaviour
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{
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[SerializeField] public InputActionReference inputAction;
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||||||
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private List<DisplayIdentifier> d1List = new List<DisplayIdentifier>();
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private List<DisplayIdentifier> d2List = new List<DisplayIdentifier>();
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private int mainDisplay = 0;
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||||||
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|
||||||
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private void Start()
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||||||
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{
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Init();
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||||||
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ApplyChanges();
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||||||
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}
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||||||
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|
||||||
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private void Init()
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||||||
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{
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||||||
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mainDisplay = PlayerPrefs.GetInt("Display_Settings", 0);
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||||||
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var tmpdisplays = FindObjectsOfType<DisplayIdentifier>().ToList();
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||||||
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|
||||||
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d1List = tmpdisplays.Where(x => x.ID == DisplayID.Display_1).ToList();
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||||||
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d2List = tmpdisplays.Where(x => x.ID == DisplayID.Display_2).ToList();
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||||||
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}
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||||||
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|
||||||
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private void Update()
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||||||
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{
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if (inputAction.action.triggered)
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{
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SwapDisplays();
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}
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}
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||||||
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|
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[ContextMenu("Swap Displays")]
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private void SwapDisplays()
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{
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if (mainDisplay == 0)
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mainDisplay = 1;
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else
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mainDisplay = 0;
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PlayerPrefs.SetInt("Display_Settings", mainDisplay);
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||||||
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ApplyChanges();
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||||||
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}
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||||||
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|
||||||
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private void ApplyChanges()
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||||||
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{
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||||||
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mainDisplay = PlayerPrefs.GetInt("Display_Settings", 0);
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switch (mainDisplay)
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{
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case 0:
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{
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||||||
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d1List.ForEach(x => x.SetId(0));
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d2List.ForEach(x => x.SetId(1));
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}
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break;
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||||||
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case 1:
|
||||||
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{
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||||||
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d1List.ForEach(x => x.SetId(1));
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d2List.ForEach(x => x.SetId(0));
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||||||
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}
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||||||
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break;
|
||||||
|
}
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|
}
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|
}
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|
@ -0,0 +1,11 @@
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2180949893699722961}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 85f8629bb9a5c8a45b2209f3ba87d863, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inputAction: {fileID: -528260938699895752, guid: e39f4b35a6db18348b41eb0262520e69,
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type: 3}
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--- !u!1 &4633053335750713967
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--- !u!1 &4633053335750713967
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -82,6 +133,7 @@ Transform:
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- {fileID: 7764968722014532662}
|
- {fileID: 7764968722014532662}
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- {fileID: 7764968721981305003}
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- {fileID: 7764968721981305003}
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- {fileID: 630851747}
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- {fileID: 630851747}
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- {fileID: 2692296770531394948}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
@ -0,0 +1,9 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum DisplayID
|
||||||
|
{
|
||||||
|
Display_1,
|
||||||
|
Display_2,
|
||||||
|
}
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|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d1c31d78f08dee34690053e0ef6c8b18
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,10 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class DisplayIdentifier : MonoBehaviour
|
||||||
|
{
|
||||||
|
public DisplayID ID;
|
||||||
|
|
||||||
|
public abstract void SetId(int id);
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 24469c9401fd4874a9afbc3dde32f901
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -13,15 +13,17 @@ public class SaveLoadController : MonoBehaviour
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|
|
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private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
transform.parent = null;
|
||||||
|
|
||||||
if (Instance == null)
|
if (Instance == null)
|
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{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
}
|
}
|
||||||
else if (Instance != this)
|
else if (Instance == this)
|
||||||
{
|
{
|
||||||
Destroy(this);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
DontDestroyOnLoad(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Save<T>(T so) where T: ScriptableObject
|
public void Save<T>(T so) where T: ScriptableObject
|
||||||
|
|
|
@ -21,33 +21,63 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Cathedral_Colomn
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m_Name: Cathedral_Colomn
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
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m_ValidKeywords:
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m_ValidKeywords:
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- _METALLICSPECGLOSSMAP
|
- _DISABLE_SSR_TRANSPARENT
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- _MASKMAP
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- _NORMALMAP
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- _NORMALMAP
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- _NORMALMAP_TANGENT_SPACE
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m_InvalidKeywords: []
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m_CustomRenderQueue: 2225
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stringTagMap:
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stringTagMap: {}
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disabledShaderPasses:
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- TransparentDepthPrepass
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- TransparentDepthPostpass
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|
- TransparentBackface
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||||||
|
- RayTracingPrepass
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||||||
|
- MOTIONVECTORS
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: a48631a23d4f00d4fa7316db507c8e4c, type: 3}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: 5901ba7b6ac7222409320acb05790a16, type: 3}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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@ -60,14 +90,42 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: a48631a23d4f00d4fa7316db507c8e4c, type: 3}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: dc8e18626f0a51c46ab0b354e66e8016, type: 3}
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m_Texture: {fileID: 2800000, guid: dc8e18626f0a51c46ab0b354e66e8016, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 5901ba7b6ac7222409320acb05790a16, type: 3}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@ -80,6 +138,30 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -94,37 +176,169 @@ Material:
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
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||||||
|
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|
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|
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|
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||||||
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||||||
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|
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|
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