Added display change functionality

This commit is contained in:
r.nikolin 2023-10-09 15:12:08 +03:00
parent 90768172ef
commit 296827fd62
45 changed files with 22469 additions and 17130 deletions

Binary file not shown.

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@ -945,6 +945,34 @@
"isPartOfComposite": false "isPartOfComposite": false
} }
] ]
},
{
"name": "Settings",
"id": "bee6f0a2-be03-4775-889c-8a28b6a89654",
"actions": [
{
"name": "SwitchDisplay",
"type": "Button",
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"path": "<Keyboard>/l",
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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamDisplayIdentifier : DisplayIdentifier
{
private Camera cam;
private void Awake()
{
cam = GetComponent<Camera>();
}
public override void SetId(int id)
{
cam.targetDisplay = id;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasDispalyIdentifier : DisplayIdentifier
{
private Canvas canvas;
private void Awake()
{
canvas = GetComponent<Canvas>();
}
public override void SetId(int id)
{
canvas.targetDisplay = id;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
public class DisplaySwitchController : MonoBehaviour
{
[SerializeField] public InputActionReference inputAction;
private List<DisplayIdentifier> d1List = new List<DisplayIdentifier>();
private List<DisplayIdentifier> d2List = new List<DisplayIdentifier>();
private int mainDisplay = 0;
private void Start()
{
Init();
ApplyChanges();
}
private void Init()
{
mainDisplay = PlayerPrefs.GetInt("Display_Settings", 0);
var tmpdisplays = FindObjectsOfType<DisplayIdentifier>().ToList();
d1List = tmpdisplays.Where(x => x.ID == DisplayID.Display_1).ToList();
d2List = tmpdisplays.Where(x => x.ID == DisplayID.Display_2).ToList();
}
private void Update()
{
if (inputAction.action.triggered)
{
SwapDisplays();
}
}
[ContextMenu("Swap Displays")]
private void SwapDisplays()
{
if (mainDisplay == 0)
mainDisplay = 1;
else
mainDisplay = 0;
PlayerPrefs.SetInt("Display_Settings", mainDisplay);
ApplyChanges();
}
private void ApplyChanges()
{
mainDisplay = PlayerPrefs.GetInt("Display_Settings", 0);
switch (mainDisplay)
{
case 0:
{
d1List.ForEach(x => x.SetId(0));
d2List.ForEach(x => x.SetId(1));
}
break;
case 1:
{
d1List.ForEach(x => x.SetId(1));
d2List.ForEach(x => x.SetId(0));
}
break;
}
}
}

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@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum DisplayID
{
Display_1,
Display_2,
}

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@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class DisplayIdentifier : MonoBehaviour
{
public DisplayID ID;
public abstract void SetId(int id);
}

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@ -0,0 +1,11 @@
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@ -13,15 +13,17 @@ public class SaveLoadController : MonoBehaviour
private void Awake() private void Awake()
{ {
transform.parent = null;
if (Instance == null) if (Instance == null)
{ {
Instance = this; Instance = this;
DontDestroyOnLoad(gameObject);
} }
else if (Instance != this) else if (Instance == this)
{ {
Destroy(this); Destroy(gameObject);
} }
DontDestroyOnLoad(this);
} }
public void Save<T>(T so) where T: ScriptableObject public void Save<T>(T so) where T: ScriptableObject

View File

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- _MASKMAP
- _NORMALMAP - _NORMALMAP
- _NORMALMAP_TANGENT_SPACE
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- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -60,14 +90,42 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -94,37 +176,169 @@ Material:
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@ -21,33 +21,63 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMapOS:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 209244d1ad5ec0e40805725908a09ca4, type: 3} m_Texture: {fileID: 2800000, guid: 209244d1ad5ec0e40805725908a09ca4, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -47,14 +92,42 @@ Material:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescenceThicknessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
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m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap: - _MetallicGlossMap:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@ -67,6 +140,30 @@ Material:
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
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- _MetallicRemapMin: 0
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