Added display change functionality
BIN
.vs/slnx.sqlite
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@ -945,6 +945,34 @@
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"isPartOfComposite": false
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}
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]
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},
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{
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"name": "Settings",
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"id": "bee6f0a2-be03-4775-889c-8a28b6a89654",
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"actions": [
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{
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"name": "SwitchDisplay",
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"type": "Button",
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"id": "264ab55c-06a2-445c-9d70-b600101010a9",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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"bindings": [
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{
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"name": "",
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"id": "da7f0c96-9462-4c2d-baa1-a4dda52fe0d7",
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"path": "<Keyboard>/l",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "SwitchDisplay",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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],
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"controlSchemes": [
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|
|
|
@ -0,0 +1,18 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
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||||
public class CamDisplayIdentifier : DisplayIdentifier
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||||
{
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private Camera cam;
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private void Awake()
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{
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cam = GetComponent<Camera>();
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}
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public override void SetId(int id)
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{
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cam.targetDisplay = id;
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
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public class CanvasDispalyIdentifier : DisplayIdentifier
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{
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private Canvas canvas;
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private void Awake()
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{
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canvas = GetComponent<Canvas>();
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}
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public override void SetId(int id)
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{
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canvas.targetDisplay = id;
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,73 @@
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using System;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class DisplaySwitchController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public InputActionReference inputAction;
|
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|
||||
private List<DisplayIdentifier> d1List = new List<DisplayIdentifier>();
|
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private List<DisplayIdentifier> d2List = new List<DisplayIdentifier>();
|
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|
||||
private int mainDisplay = 0;
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||||
private void Start()
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{
|
||||
Init();
|
||||
ApplyChanges();
|
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}
|
||||
|
||||
private void Init()
|
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{
|
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mainDisplay = PlayerPrefs.GetInt("Display_Settings", 0);
|
||||
var tmpdisplays = FindObjectsOfType<DisplayIdentifier>().ToList();
|
||||
|
||||
d1List = tmpdisplays.Where(x => x.ID == DisplayID.Display_1).ToList();
|
||||
d2List = tmpdisplays.Where(x => x.ID == DisplayID.Display_2).ToList();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (inputAction.action.triggered)
|
||||
{
|
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SwapDisplays();
|
||||
}
|
||||
}
|
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|
||||
[ContextMenu("Swap Displays")]
|
||||
private void SwapDisplays()
|
||||
{
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if (mainDisplay == 0)
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||||
mainDisplay = 1;
|
||||
else
|
||||
mainDisplay = 0;
|
||||
|
||||
PlayerPrefs.SetInt("Display_Settings", mainDisplay);
|
||||
|
||||
ApplyChanges();
|
||||
}
|
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|
||||
private void ApplyChanges()
|
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{
|
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mainDisplay = PlayerPrefs.GetInt("Display_Settings", 0);
|
||||
|
||||
switch (mainDisplay)
|
||||
{
|
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case 0:
|
||||
{
|
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d1List.ForEach(x => x.SetId(0));
|
||||
d2List.ForEach(x => x.SetId(1));
|
||||
}
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break;
|
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case 1:
|
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{
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d1List.ForEach(x => x.SetId(1));
|
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d2List.ForEach(x => x.SetId(0));
|
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}
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break;
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}
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}
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}
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@ -0,0 +1,11 @@
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