Make leaderboards serialization on json text.

This commit is contained in:
a.gorbunov 2023-11-29 14:19:28 +03:00
parent a968163f6e
commit 43a00508c2
6 changed files with 552 additions and 3 deletions

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Assets/00_Dev/SLTest.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SLTest : MonoBehaviour
{
private string DAILY_ID = "GLOBAL_LB";
[SerializeField] private PlayerInfo _lb;
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.L))
SaveLoadController.Instance.LoadOld(ref _lb, DAILY_ID);
if (Input.GetKeyDown(KeyCode.S))
SaveLoadController.Instance.Save(_lb, DAILY_ID);
}
}

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@ -38,9 +38,9 @@ public class SaveLoadController : MonoBehaviour
using (FileStream fs = File.Create(fullFilePath))
{
BinaryFormatter bf = new BinaryFormatter();
var json = JsonUtility.ToJson(so);
bf.Serialize(fs, json);
byte[] info = new System.Text.UTF8Encoding(true).GetBytes(json);
fs.Write(info, 0, info.Length);
fs.Close();
}
@ -48,7 +48,37 @@ public class SaveLoadController : MonoBehaviour
return true;
}
public bool Load<T>(ref T so, string filename) where T : ScriptableObject
public T Load<T>(ref T so, string filename) where T : ScriptableObject
{
string fullDirPath = Application.persistentDataPath + DIR_PATH;
string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
Debug.Log($"LOAD:{fullFilePath}");
if (!Directory.Exists(fullDirPath))
{
Directory.CreateDirectory(fullDirPath);
}
if (File.Exists(fullFilePath))
{
using (FileStream fs = File.Open(fullFilePath, FileMode.Open))
{
using (StreamReader reader = new StreamReader(fs))
{
var file = reader.ReadToEnd();
so = ScriptableObject.CreateInstance<T>();
JsonUtility.FromJsonOverwrite(file, so);
fs.Close();
}
}
}
Debug.Log($"LOAD:SUCCESS");
return default;
}
public bool LoadOld<T>(ref T so, string filename) where T : ScriptableObject
{
string fullDirPath = Application.persistentDataPath + DIR_PATH;
string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";