Bug fix + change tournament mode

This commit is contained in:
r.nikolin 2023-10-11 11:58:06 +03:00
parent 1b91b53c65
commit c13663d438
14 changed files with 324 additions and 208 deletions

View File

@ -14,9 +14,13 @@ namespace BNG {
public float ScreenFadeTime = 0.5f; public float ScreenFadeTime = 0.5f;
public List<string> AllMapsLevelNames = new List<string>(); public List<string> AllMapsLevelNames = new List<string>();
public string ResultSceneName = "ResultScene";
public static SceneLoader Instance; public static SceneLoader Instance;
private List<string> _randomMapsList = new List<string>();
private void Awake() private void Awake()
{ {
if (Instance == null) if (Instance == null)
@ -29,20 +33,49 @@ namespace BNG {
} }
} }
private string _sceneName; private string _sceneName;
private void Start()
{
InitStartValues();
}
[ContextMenu("Debug test")]
private void InitStartValues()
{
_randomMapsList.Clear();
_randomMapsList = new List<string>();
_randomMapsList.AddRange(AllMapsLevelNames.OrderBy(x => Random.Range(0, 100)).Take(3));
_randomMapsList.Add(ResultSceneName);
GlobalSettings.Instance.AllMaps = false;
}
public void ChangeLevel() public void ChangeLevel()
{ {
var firstPersonAfterJack = AllMapsLevelNames.SkipWhile(p => p != SceneManager.GetActiveScene().name).ElementAt(1); var firstPersonAfterJack = _randomMapsList.SkipWhile(p => p != SceneManager.GetActiveScene().name).ElementAt(1);
LoadScene(firstPersonAfterJack); LoadScene(firstPersonAfterJack);
} }
public void LoadTournament()
{
LoadScene(_randomMapsList.First());
}
public void LoadScene(string sceneName) public void LoadScene(string sceneName)
{ {
_sceneName = sceneName; _sceneName = sceneName;
StartCoroutine(LoadAsuncScene()); StartCoroutine(LoadAsuncScene());
} }
public void LoadStartScene()
{
InitStartValues();
LoadScene("StartScene");
}
private IEnumerator LoadAsuncScene() private IEnumerator LoadAsuncScene()
{ {
var scene = SceneManager.LoadSceneAsync(_sceneName, LoadSceneMode.Single); var scene = SceneManager.LoadSceneAsync(_sceneName, LoadSceneMode.Single);

View File

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@ -2009,16 +2193,23 @@ PrefabInstance:
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View File

@ -187,12 +187,14 @@ MonoBehaviour:
ScreenFadeTime: 0.5 ScreenFadeTime: 0.5
AllMapsLevelNames: AllMapsLevelNames:
- Monument_1 - Monument_1
- ResultScene
- Monument_2 - Monument_2
- Monument_3 - Monument_3
- Monument_4 - Monument_4
- Monument_5 - Monument_5
- Monument_6 - Monument_6
- Monument_7
- Monument_8
ResultSceneName: ResultScene
--- !u!1 &7385619826042139056 --- !u!1 &7385619826042139056
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -7,6 +7,5 @@ public class ResultSceneManager : MonoBehaviour
private void Start() private void Start()
{ {
LeaderboardController.Instance.SaveData(); LeaderboardController.Instance.SaveData();
GlobalSettings.Instance.AllMaps = false;
} }
} }

File diff suppressed because one or more lines are too long

View File

@ -11,6 +11,9 @@ public class DailyLeaderboard : MonoBehaviour
protected RectTransform _content; protected RectTransform _content;
[SerializeField] [SerializeField]
protected LeaderboardEntry _leaderboardEntryPrefab; protected LeaderboardEntry _leaderboardEntryPrefab;
[SerializeField]
private LeaderboardEntry _currentPlayerLeaderboardEntry;
protected List<LeaderboardEntry> _entries = new List<LeaderboardEntry>(); protected List<LeaderboardEntry> _entries = new List<LeaderboardEntry>();
private List<Player> _players = new List<Player>(); private List<Player> _players = new List<Player>();
@ -21,7 +24,16 @@ public class DailyLeaderboard : MonoBehaviour
private void Awake() private void Awake()
{ {
_leaderboardController = FindObjectOfType<LeaderboardController>(); _leaderboardController = FindObjectOfType<LeaderboardController>();
if (_currentPlayerLeaderboardEntry != null)
{
if (GlobalSettings.Instance.AllMaps)
_currentPlayerLeaderboardEntry.gameObject.SetActive(true);
else
_currentPlayerLeaderboardEntry.gameObject.SetActive(false);
}
} }
private void OnEnable() private void OnEnable()
@ -46,12 +58,23 @@ public class DailyLeaderboard : MonoBehaviour
_entries.Clear(); _entries.Clear();
_entries = new List<LeaderboardEntry>(); _entries = new List<LeaderboardEntry>();
int currentPlayerIndex = int.MaxValue;
for (int i = 0; i < _players.Count; i++) for (int i = 0; i < _players.Count; i++)
{ {
var newEntry = Instantiate(_leaderboardEntryPrefab, _content); var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
_entries.Add(newEntry); _entries.Add(newEntry);
newEntry.Init(_players[i], i, _players[i] == PlayerSetup.Instance.CurrentPlayer); newEntry.Init(_players[i], i, _players[i] == PlayerSetup.Instance.CurrentPlayer);
if (_players[i] == PlayerSetup.Instance.CurrentPlayer)
currentPlayerIndex = i;
} }
if (_currentPlayerLeaderboardEntry != null)
{
_currentPlayerLeaderboardEntry.Init(PlayerSetup.Instance.CurrentPlayer, currentPlayerIndex, true);
}
OnUpdated?.Invoke(); OnUpdated?.Invoke();
} }
} }

View File

@ -53,7 +53,7 @@ public class DeviceDisconnectController : MonoBehaviour
UIInfoDisplay.Instance.ShowInfo(DisplayMessageType.DeviceLost); UIInfoDisplay.Instance.ShowInfo(DisplayMessageType.DeviceLost);
Debug.Log("Íàäåíüòå øëåì"); Debug.Log("Íàäåíüòå øëåì");
yield return new WaitForSeconds(15); yield return new WaitForSeconds(15);
SceneLoader.Instance.LoadScene("StartScene"); SceneLoader.Instance.LoadStartScene();
OnTotalDisconnect?.Invoke(); OnTotalDisconnect?.Invoke();
} }
} }

View File

@ -39,9 +39,9 @@ public class EndGameModule : MonoBehaviour
if (GlobalSettings.Instance.AllMaps) if (GlobalSettings.Instance.AllMaps)
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); }); _textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); });
else else
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); }); _textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadStartScene(); });
} }
else else
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); }); _textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadStartScene(); });
} }
} }

View File

@ -17,12 +17,12 @@ public class GameManager : MonoBehaviour
{ {
public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
private EnergyController _energyController;
private vTimerCounter _timerCounter; private vTimerCounter _timerCounter;
private EndGameModule _endGameModule; private EndGameModule _endGameModule;
private bool _successEnd; private bool _successEnd;
public UnityEvent OnGameInit;
public UnityEvent OnGameStarted; public UnityEvent OnGameStarted;
public UnityEvent OnGameEnded; public UnityEvent OnGameEnded;
@ -58,6 +58,8 @@ public class GameManager : MonoBehaviour
{ {
_endGameModule = FindObjectOfType<EndGameModule>(); _endGameModule = FindObjectOfType<EndGameModule>();
_timerCounter = FindObjectOfType<vTimerCounter>(); _timerCounter = FindObjectOfType<vTimerCounter>();
LeaderboardController.Instance.RefreshEntries();
OnGameInit?.Invoke();
} }
public void ChangeState(GameState newState) public void ChangeState(GameState newState)
@ -66,9 +68,6 @@ public class GameManager : MonoBehaviour
return; return;
CurrentGameState = newState; CurrentGameState = newState;
Debug.Log(newState);
switch (CurrentGameState) switch (CurrentGameState)
{ {
case GameState.Started: case GameState.Started:

View File

@ -93,6 +93,12 @@ public class LeaderboardController : MonoBehaviour
yield return null; yield return null;
} }
public void RefreshEntries()
{
RefreshDailyEntries();
RefreshGlobalEntries();
}
private void RefreshDailyEntries() private void RefreshDailyEntries()
{ {
_dailyPlayerInfo.Players = _dailyPlayerInfo.Players.OrderByDescending(x => x.Score).ToList(); _dailyPlayerInfo.Players = _dailyPlayerInfo.Players.OrderByDescending(x => x.Score).ToList();

View File

@ -16,6 +16,8 @@ public class LeaderboardEntry : MonoBehaviour
public Color SelectColor; public Color SelectColor;
public int MaxIndex = 29;
[SerializeField] [SerializeField]
private List<GameObject> _medals = new List<GameObject>(); private List<GameObject> _medals = new List<GameObject>();
@ -26,8 +28,11 @@ public class LeaderboardEntry : MonoBehaviour
_medals[index].SetActive(true); _medals[index].SetActive(true);
} }
_numText.SetText($"{index + 1}"); if (index <= MaxIndex)
_nameText.SetText(player.Name); _numText.SetText($"{index + 1}");
else
_numText.SetText($"-");
_scoreText.SetText($"{player.Score}"); _scoreText.SetText($"{player.Score}");
if (selected) if (selected)
@ -35,5 +40,9 @@ public class LeaderboardEntry : MonoBehaviour
_background.color = SelectColor; _background.color = SelectColor;
_nameText.SetText("ÂÛ"); _nameText.SetText("ÂÛ");
} }
else
{
_nameText.SetText(player.Name);
}
} }
} }

View File

@ -36,8 +36,8 @@ public class StartGameSlot : MonoBehaviour
void LoadSelectedLevel() void LoadSelectedLevel()
{ {
GlobalSettings.Instance.AllMaps = isAllMapsMode; GlobalSettings.Instance.AllMaps = isAllMapsMode;
SceneLoader.Instance.LoadScene(level);
PlayerSetup.Instance.CreateNewPlayer(); PlayerSetup.Instance.CreateNewPlayer();
SceneLoader.Instance.LoadTournament();
} }
grab.GetComponent<SnapZoneHelper>().SnapObject(); grab.GetComponent<SnapZoneHelper>().SnapObject();

View File

@ -56,7 +56,7 @@ public class UITextShow : MonoBehaviour
_text.SetText(afterTimerText); _text.SetText(afterTimerText);
yield return new WaitForSeconds(afterDelay); yield return new WaitForSeconds(afterDelay);
_text.SetText(string.Empty); //_text.SetText(string.Empty);
OnTimeEnd?.Invoke(); OnTimeEnd?.Invoke();
onEnd?.Invoke(); onEnd?.Invoke();
} }