Bug fix + change tournament mode
This commit is contained in:
parent
1b91b53c65
commit
c13663d438
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@ -14,9 +14,13 @@ namespace BNG {
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public float ScreenFadeTime = 0.5f;
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public List<string> AllMapsLevelNames = new List<string>();
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public string ResultSceneName = "ResultScene";
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public static SceneLoader Instance;
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private List<string> _randomMapsList = new List<string>();
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private void Awake()
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{
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if (Instance == null)
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@ -29,20 +33,49 @@ namespace BNG {
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}
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}
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private string _sceneName;
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private void Start()
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{
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InitStartValues();
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}
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[ContextMenu("Debug test")]
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private void InitStartValues()
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{
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_randomMapsList.Clear();
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_randomMapsList = new List<string>();
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_randomMapsList.AddRange(AllMapsLevelNames.OrderBy(x => Random.Range(0, 100)).Take(3));
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_randomMapsList.Add(ResultSceneName);
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GlobalSettings.Instance.AllMaps = false;
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}
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public void ChangeLevel()
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{
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var firstPersonAfterJack = AllMapsLevelNames.SkipWhile(p => p != SceneManager.GetActiveScene().name).ElementAt(1);
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var firstPersonAfterJack = _randomMapsList.SkipWhile(p => p != SceneManager.GetActiveScene().name).ElementAt(1);
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LoadScene(firstPersonAfterJack);
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}
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public void LoadTournament()
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{
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LoadScene(_randomMapsList.First());
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}
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public void LoadScene(string sceneName)
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{
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_sceneName = sceneName;
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StartCoroutine(LoadAsuncScene());
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}
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public void LoadStartScene()
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{
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InitStartValues();
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LoadScene("StartScene");
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}
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private IEnumerator LoadAsuncScene()
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{
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var scene = SceneManager.LoadSceneAsync(_sceneName, LoadSceneMode.Single);
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type: 3}
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|
|
|
@ -187,12 +187,14 @@ MonoBehaviour:
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ScreenFadeTime: 0.5
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AllMapsLevelNames:
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- Monument_1
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- ResultScene
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- Monument_2
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- Monument_3
|
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- Monument_4
|
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- Monument_5
|
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- Monument_6
|
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -7,6 +7,5 @@ public class ResultSceneManager : MonoBehaviour
|
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private void Start()
|
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{
|
||||
LeaderboardController.Instance.SaveData();
|
||||
GlobalSettings.Instance.AllMaps = false;
|
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}
|
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}
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -11,6 +11,9 @@ public class DailyLeaderboard : MonoBehaviour
|
|||
protected RectTransform _content;
|
||||
[SerializeField]
|
||||
protected LeaderboardEntry _leaderboardEntryPrefab;
|
||||
[SerializeField]
|
||||
private LeaderboardEntry _currentPlayerLeaderboardEntry;
|
||||
|
||||
protected List<LeaderboardEntry> _entries = new List<LeaderboardEntry>();
|
||||
|
||||
private List<Player> _players = new List<Player>();
|
||||
|
@ -22,6 +25,15 @@ public class DailyLeaderboard : MonoBehaviour
|
|||
private void Awake()
|
||||
{
|
||||
_leaderboardController = FindObjectOfType<LeaderboardController>();
|
||||
|
||||
if (_currentPlayerLeaderboardEntry != null)
|
||||
{
|
||||
if (GlobalSettings.Instance.AllMaps)
|
||||
_currentPlayerLeaderboardEntry.gameObject.SetActive(true);
|
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else
|
||||
_currentPlayerLeaderboardEntry.gameObject.SetActive(false);
|
||||
|
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}
|
||||
}
|
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|
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private void OnEnable()
|
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|
@ -46,12 +58,23 @@ public class DailyLeaderboard : MonoBehaviour
|
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_entries.Clear();
|
||||
_entries = new List<LeaderboardEntry>();
|
||||
|
||||
int currentPlayerIndex = int.MaxValue;
|
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|
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for (int i = 0; i < _players.Count; i++)
|
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{
|
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var newEntry = Instantiate(_leaderboardEntryPrefab, _content);
|
||||
_entries.Add(newEntry);
|
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newEntry.Init(_players[i], i, _players[i] == PlayerSetup.Instance.CurrentPlayer);
|
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|
||||
if (_players[i] == PlayerSetup.Instance.CurrentPlayer)
|
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currentPlayerIndex = i;
|
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}
|
||||
|
||||
if (_currentPlayerLeaderboardEntry != null)
|
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{
|
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_currentPlayerLeaderboardEntry.Init(PlayerSetup.Instance.CurrentPlayer, currentPlayerIndex, true);
|
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}
|
||||
|
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OnUpdated?.Invoke();
|
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}
|
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}
|
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|
|
|
@ -53,7 +53,7 @@ public class DeviceDisconnectController : MonoBehaviour
|
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UIInfoDisplay.Instance.ShowInfo(DisplayMessageType.DeviceLost);
|
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Debug.Log("Íàäåíüòå øëåì");
|
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yield return new WaitForSeconds(15);
|
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SceneLoader.Instance.LoadScene("StartScene");
|
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SceneLoader.Instance.LoadStartScene();
|
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OnTotalDisconnect?.Invoke();
|
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}
|
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}
|
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|
|
|
@ -39,9 +39,9 @@ public class EndGameModule : MonoBehaviour
|
|||
if (GlobalSettings.Instance.AllMaps)
|
||||
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.ChangeLevel(); });
|
||||
else
|
||||
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); });
|
||||
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadStartScene(); });
|
||||
}
|
||||
else
|
||||
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadScene("StartScene"); });
|
||||
_textTimer.ShowTimer(3, string.Empty, 0, null, () => { BNG.SceneLoader.Instance.LoadStartScene(); });
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,12 +17,12 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
private EnergyController _energyController;
|
||||
private vTimerCounter _timerCounter;
|
||||
private EndGameModule _endGameModule;
|
||||
|
||||
private bool _successEnd;
|
||||
|
||||
public UnityEvent OnGameInit;
|
||||
public UnityEvent OnGameStarted;
|
||||
public UnityEvent OnGameEnded;
|
||||
|
||||
|
@ -58,6 +58,8 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
_endGameModule = FindObjectOfType<EndGameModule>();
|
||||
_timerCounter = FindObjectOfType<vTimerCounter>();
|
||||
LeaderboardController.Instance.RefreshEntries();
|
||||
OnGameInit?.Invoke();
|
||||
}
|
||||
|
||||
public void ChangeState(GameState newState)
|
||||
|
@ -66,9 +68,6 @@ public class GameManager : MonoBehaviour
|
|||
return;
|
||||
|
||||
CurrentGameState = newState;
|
||||
|
||||
Debug.Log(newState);
|
||||
|
||||
switch (CurrentGameState)
|
||||
{
|
||||
case GameState.Started:
|
||||
|
|
|
@ -93,6 +93,12 @@ public class LeaderboardController : MonoBehaviour
|
|||
yield return null;
|
||||
}
|
||||
|
||||
public void RefreshEntries()
|
||||
{
|
||||
RefreshDailyEntries();
|
||||
RefreshGlobalEntries();
|
||||
}
|
||||
|
||||
private void RefreshDailyEntries()
|
||||
{
|
||||
_dailyPlayerInfo.Players = _dailyPlayerInfo.Players.OrderByDescending(x => x.Score).ToList();
|
||||
|
|
|
@ -16,6 +16,8 @@ public class LeaderboardEntry : MonoBehaviour
|
|||
|
||||
public Color SelectColor;
|
||||
|
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public int MaxIndex = 29;
|
||||
|
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[SerializeField]
|
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private List<GameObject> _medals = new List<GameObject>();
|
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|
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|
@ -26,8 +28,11 @@ public class LeaderboardEntry : MonoBehaviour
|
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_medals[index].SetActive(true);
|
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}
|
||||
|
||||
if (index <= MaxIndex)
|
||||
_numText.SetText($"{index + 1}");
|
||||
_nameText.SetText(player.Name);
|
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else
|
||||
_numText.SetText($"-");
|
||||
|
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_scoreText.SetText($"{player.Score}");
|
||||
|
||||
if (selected)
|
||||
|
@ -35,5 +40,9 @@ public class LeaderboardEntry : MonoBehaviour
|
|||
_background.color = SelectColor;
|
||||
_nameText.SetText("ÂÛ");
|
||||
}
|
||||
else
|
||||
{
|
||||
_nameText.SetText(player.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,8 +36,8 @@ public class StartGameSlot : MonoBehaviour
|
|||
void LoadSelectedLevel()
|
||||
{
|
||||
GlobalSettings.Instance.AllMaps = isAllMapsMode;
|
||||
SceneLoader.Instance.LoadScene(level);
|
||||
PlayerSetup.Instance.CreateNewPlayer();
|
||||
SceneLoader.Instance.LoadTournament();
|
||||
}
|
||||
|
||||
grab.GetComponent<SnapZoneHelper>().SnapObject();
|
||||
|
|
|
@ -56,7 +56,7 @@ public class UITextShow : MonoBehaviour
|
|||
|
||||
_text.SetText(afterTimerText);
|
||||
yield return new WaitForSeconds(afterDelay);
|
||||
_text.SetText(string.Empty);
|
||||
//_text.SetText(string.Empty);
|
||||
OnTimeEnd?.Invoke();
|
||||
onEnd?.Invoke();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue