rabidus-test/Assets/ShaderGraph_Dissolve/Readme.md

84 lines
1.5 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

##Dissolve ShaderGraph##
##HDRP v14.0.8
#Developped by nott
##Description
All shaders are created in ShaderGraph.
You can achieve more extensions through subgraph.
For instructions on SubGraph, please open the shadergraph panel to view.
# ATTENTION TO USER:
Directional dissolve needs to be achieved by controlling DissolveOffest or DissolveDirection.
Please confirm the coordinate system before use.
#Double Side
if you want use DoubleSided Mode, open ShardGraph and Enable DoubleSided Mode
##PARAMETERS
#BaseColor
#BaseMap
#NormalMap
#NormalScale
#Tiling
#Offest
#R_MetallicG_Occulsion,A_Smoothness
Channel packing consistent with Unity
#Metallic
#OcclusionStrength
#Smoothness
#OcclusionMap
#OcclusionStength
#RGB_SpecularMap,A_Smoothness
Channel packing
RGB SpecularMap
A Smoothness
#SpecularColor
#UseSpecularMap
Weight between SpecularColor and SpecularMap
#DissolveThe weight value of dissolving, 1 means all dissolving, and vice versa
#NoiseScale
Scaling of the noise mask
#NoiseUVSpeed
The flow velocity of the noise mask
#EdgeWidth
Dissolve boundary width
#EdgeColor
Dissolve boundary color
#EdgeColorIntensity
Color intensity of the border
#DissolveOffest
Dissolved offset point
#DissolveDirection
#DiertionEdgeWithScale
#DissolveDirection Is EulerAngle
The unit of DissolveDirection is Euler angle
#UseWorldSpace
The default is
Localspace
#UseWorldOrigin
It will only take effect when UseWorldSpace is turned on.
DissolveOffest origin is WorldOrigin