86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using System.Collections;
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using UnityEngine;
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// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
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namespace SciFiShipController
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{
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/// <summary>
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/// Sample script hide/show the mouse pointer due to mouse (in)activity.
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/// Drop it onto a gameobject in the scene.
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/// </summary>
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public class HideCursor : MonoBehaviour
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{
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#region Public varibles and properties
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#region Cursor variables
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public float hideCursorTime = 3f;
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private bool isCursorVisible = true;
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private float cursorTimer = 0f;
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// Switch to using the New Input System if it is available
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#if SSC_UIS
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private Vector2 currentMousePosition = Vector2.zero;
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private Vector2 lastMousePosition = Vector2.zero;
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#else
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private Vector3 currentMousePosition = Vector3.zero;
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private Vector3 lastMousePosition = Vector3.zero;
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#endif
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#endregion
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#endregion
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#region Update Methods
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// Update is called once per frame
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void Update()
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{
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#region Show or Hide Cursor
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// After x seconds of inactivity, hide the (mouse) cursor
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// Use the New Input System if it is available
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#if SSC_UIS
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currentMousePosition = UnityEngine.InputSystem.Mouse.current.position.ReadValue();
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#else
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currentMousePosition = Input.mousePosition;
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#endif
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if (isCursorVisible)
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{
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cursorTimer += Time.deltaTime;
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// If use has move the mouse, reset the timer
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if (lastMousePosition != currentMousePosition) { lastMousePosition = currentMousePosition; cursorTimer = 0f; }
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// After hideCursorTime secs, hide it
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else if (cursorTimer > hideCursorTime) { ShowCursor(false); }
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}
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// Check if mouse has moved (does user wish to click on something?)
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else if (lastMousePosition != currentMousePosition)
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{
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lastMousePosition = currentMousePosition;
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ShowCursor(true);
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}
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#endregion
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}
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#endregion
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#region Private Methods
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#endregion
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#region Public Methods
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/// <summary>
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/// Show, or hide the cursor.
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/// NOTE: This will sometimes fail to turn off the cursor in the editor
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/// Game View when it doesn't have focus, but will work fine in a build.
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/// </summary>
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/// <param name="isVisible"></param>
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public void ShowCursor(bool isVisible)
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{
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Cursor.visible = isVisible;
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isCursorVisible = isVisible;
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if (isVisible) { cursorTimer = 0f; }
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}
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#endregion
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}
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} |