rabidus-test/Assets/Scripts/CutsceneLookAt.cs

27 lines
542 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CutsceneLookAt : MonoBehaviour
{
private Animator _animator;
[SerializeField] private Transform _carier;
[SerializeField] private string _animation;
private void Awake()
{
_animator = GetComponent<Animator>();
}
public void StartCutscene()
{
_animator.Play(_animation);
_carier.parent = transform;
}
public void EndCutscene()
{
GameManager.Instance.OnFinish();
}
}