64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AmazingAssets.AdvancedDissolve.ExampleScripts
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{
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public class Spawner : MonoBehaviour
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{
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static public Spawner active;
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public GameObject target;
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public Vector3 boundsSize;
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public AdvancedDissolveGeometricCutoutController controller;
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float timeDelta;
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float nextSpawnTime;
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private void Start()
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{
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active = this;
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timeDelta = 0;
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nextSpawnTime = Random.Range(0.5f, 2f);
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Spawn();
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}
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void Update()
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{
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timeDelta += Time.deltaTime;
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if (timeDelta > nextSpawnTime)
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{
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timeDelta = 0;
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nextSpawnTime = Random.Range(0.5f, 3f);
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Spawn();
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}
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}
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void Spawn()
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{
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Vector3 randomPosition = new Vector3(UnityEngine.Random.Range(-boundsSize.x, boundsSize.x),
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UnityEngine.Random.Range(-boundsSize.y, boundsSize.y),
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UnityEngine.Random.Range(-boundsSize.z, boundsSize.z));
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Instantiate(target, transform.position + randomPosition, Quaternion.identity);
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}
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private void OnDrawGizmos()
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{
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Gizmos.DrawWireCube(transform.position, boundsSize * 2);
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}
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}
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} |