14 lines
339 B
C#
14 lines
339 B
C#
|
using NUnit.Framework;
|
||
|
|
||
|
namespace UnityEditor.U2D.Sprites.EditorTests
|
||
|
{
|
||
|
internal class SpritePackageEditorTests
|
||
|
{
|
||
|
[Test]
|
||
|
public void SpriteEditorWindow_IsLoadedFromDll()
|
||
|
{
|
||
|
Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
|
||
|
}
|
||
|
}
|
||
|
}
|