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using NUnit.Framework;
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namespace UnityEditor.U2D.Sprites.EditorTests
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{
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internal class SpritePackageEditorTests
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{
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[Test]
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public void SpriteEditorWindow_IsLoadedFromDll()
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{
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Assert.That(typeof(SpriteEditorWindow).Assembly.FullName, Contains.Substring("Unity.2D.Sprite.Editor"));
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}
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}
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}
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