111 lines
3.2 KiB
C#
111 lines
3.2 KiB
C#
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using System;
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using System.Reflection;
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using UnityEditor;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class CollabPlugin
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{
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internal static bool IsEnabled()
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{
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return IsCollabInstanceEnabled();
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}
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internal static void Disable()
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{
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DisableCollabInstance();
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DisableCollabInProjectSettings();
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}
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static void DisableCollabInstance()
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{
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object collabInstance = GetCollabInstance();
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if (collabInstance == null)
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return;
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// Invokes Collab.instance.SetCollabEnabledForCurrentProject(false)
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SetCollabEnabledForCurrentProject(collabInstance, false);
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}
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static void DisableCollabInProjectSettings()
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{
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// Invokes PlayerSettings.SetCloudServiceEnabled("Collab", false)
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SetCloudServiceEnabled("Collab", false);
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AssetDatabase.SaveAssets();
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}
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static bool IsCollabInstanceEnabled()
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{
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object collabInstance = GetCollabInstance();
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if (collabInstance == null)
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return false;
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// Invokes Collab.instance.IsCollabEnabledForCurrentProject()
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return IsCollabEnabledForCurrentProject(collabInstance);
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}
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static void SetCollabEnabledForCurrentProject(object collabInstance, bool enable)
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{
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MethodInfo InternalSetCollabEnabledForCurrentProject =
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CollabType.GetMethod("SetCollabEnabledForCurrentProject");
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if (InternalSetCollabEnabledForCurrentProject == null)
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return;
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InternalSetCollabEnabledForCurrentProject.
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Invoke(collabInstance, new object[] { enable });
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}
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static void SetCloudServiceEnabled(string setting, bool enable)
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{
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MethodInfo InternalSetCloudServiceEnabled = PlayerSettingsType.GetMethod(
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"SetCloudServiceEnabled",
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BindingFlags.NonPublic | BindingFlags.Static);
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if (InternalSetCloudServiceEnabled == null)
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return;
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InternalSetCloudServiceEnabled.
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Invoke(null, new object[] { setting, enable });
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}
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static object GetCollabInstance()
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{
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if (CollabType == null)
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return null;
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PropertyInfo InternalInstance =
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CollabType.GetProperty("instance");
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if (InternalInstance == null)
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return null;
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return InternalInstance.GetValue(null, null);
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}
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static bool IsCollabEnabledForCurrentProject(object collabInstance)
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{
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MethodInfo InternalIsCollabEnabledForCurrentProject =
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CollabType.GetMethod("IsCollabEnabledForCurrentProject");
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if (InternalIsCollabEnabledForCurrentProject == null)
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return false;
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return (bool)InternalIsCollabEnabledForCurrentProject.
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Invoke(collabInstance, null);
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}
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static readonly Type CollabType =
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typeof(UnityEditor.Editor).Assembly.
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GetType("UnityEditor.Collaboration.Collab");
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static readonly Type PlayerSettingsType =
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typeof(UnityEditor.PlayerSettings);
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}
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}
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