PO/Library/PackageCache/com.unity.collab-proxy@1.9.0/Editor/PlasticSCM/CollabPlugin.cs

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using System;
using System.Reflection;
using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class CollabPlugin
{
internal static bool IsEnabled()
{
return IsCollabInstanceEnabled();
}
internal static void Disable()
{
DisableCollabInstance();
DisableCollabInProjectSettings();
}
static void DisableCollabInstance()
{
object collabInstance = GetCollabInstance();
if (collabInstance == null)
return;
// Invokes Collab.instance.SetCollabEnabledForCurrentProject(false)
SetCollabEnabledForCurrentProject(collabInstance, false);
}
static void DisableCollabInProjectSettings()
{
// Invokes PlayerSettings.SetCloudServiceEnabled("Collab", false)
SetCloudServiceEnabled("Collab", false);
AssetDatabase.SaveAssets();
}
static bool IsCollabInstanceEnabled()
{
object collabInstance = GetCollabInstance();
if (collabInstance == null)
return false;
// Invokes Collab.instance.IsCollabEnabledForCurrentProject()
return IsCollabEnabledForCurrentProject(collabInstance);
}
static void SetCollabEnabledForCurrentProject(object collabInstance, bool enable)
{
MethodInfo InternalSetCollabEnabledForCurrentProject =
CollabType.GetMethod("SetCollabEnabledForCurrentProject");
if (InternalSetCollabEnabledForCurrentProject == null)
return;
InternalSetCollabEnabledForCurrentProject.
Invoke(collabInstance, new object[] { enable });
}
static void SetCloudServiceEnabled(string setting, bool enable)
{
MethodInfo InternalSetCloudServiceEnabled = PlayerSettingsType.GetMethod(
"SetCloudServiceEnabled",
BindingFlags.NonPublic | BindingFlags.Static);
if (InternalSetCloudServiceEnabled == null)
return;
InternalSetCloudServiceEnabled.
Invoke(null, new object[] { setting, enable });
}
static object GetCollabInstance()
{
if (CollabType == null)
return null;
PropertyInfo InternalInstance =
CollabType.GetProperty("instance");
if (InternalInstance == null)
return null;
return InternalInstance.GetValue(null, null);
}
static bool IsCollabEnabledForCurrentProject(object collabInstance)
{
MethodInfo InternalIsCollabEnabledForCurrentProject =
CollabType.GetMethod("IsCollabEnabledForCurrentProject");
if (InternalIsCollabEnabledForCurrentProject == null)
return false;
return (bool)InternalIsCollabEnabledForCurrentProject.
Invoke(collabInstance, null);
}
static readonly Type CollabType =
typeof(UnityEditor.Editor).Assembly.
GetType("UnityEditor.Collaboration.Collab");
static readonly Type PlayerSettingsType =
typeof(UnityEditor.PlayerSettings);
}
}