PO/Assets/Scripts/Configs/PlayerConfig.cs

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using System;
using UnityEditor;
using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerConfig", menuName = "Configs/PlayerConfig")]
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public class PlayerConfig : ScriptableObject
{
public CharacterCharacteristics characterCharacteristics;
}
[Serializable]
public class CharacterCharacteristics
{
public string namePlayer;
public int maxHp;
public int maxStamina;
public int armor;
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public Sprite sprite;
}