47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
|
using System;
|
||
|
using UnityEditor.U2D.Layout;
|
||
|
|
||
|
namespace UnityEditor.U2D.Animation
|
||
|
{
|
||
|
internal class SkeletonToolView
|
||
|
{
|
||
|
private BoneInspectorPanel m_BoneInspectorPanel;
|
||
|
|
||
|
public event Action<BoneCache, string> onBoneNameChanged = (b, s) => {};
|
||
|
public event Action<BoneCache, int> onBoneDepthChanged = (b, i) => {};
|
||
|
|
||
|
public SkeletonToolView()
|
||
|
{
|
||
|
m_BoneInspectorPanel = BoneInspectorPanel.GenerateFromUXML();
|
||
|
m_BoneInspectorPanel.onBoneNameChanged += (b, n) => onBoneNameChanged(b, n);
|
||
|
m_BoneInspectorPanel.onBoneDepthChanged += (b, d) => onBoneDepthChanged(b, d);
|
||
|
Hide();
|
||
|
}
|
||
|
|
||
|
public void Initialize(LayoutOverlay layout)
|
||
|
{
|
||
|
layout.rightOverlay.Add(m_BoneInspectorPanel);
|
||
|
}
|
||
|
|
||
|
public void Show(BoneCache target)
|
||
|
{
|
||
|
m_BoneInspectorPanel.target = target;
|
||
|
m_BoneInspectorPanel.SetHiddenFromLayout(false);
|
||
|
}
|
||
|
|
||
|
public BoneCache target => m_BoneInspectorPanel.target;
|
||
|
|
||
|
public void Hide()
|
||
|
{
|
||
|
m_BoneInspectorPanel.HidePanel();
|
||
|
m_BoneInspectorPanel.target = null;
|
||
|
}
|
||
|
|
||
|
public void Update(string name, int depth)
|
||
|
{
|
||
|
m_BoneInspectorPanel.boneName = name;
|
||
|
m_BoneInspectorPanel.boneDepth = depth;
|
||
|
}
|
||
|
}
|
||
|
}
|