47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using UnityEditor.U2D.Layout;
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namespace UnityEditor.U2D.Animation
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{
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internal class SkeletonToolView
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{
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private BoneInspectorPanel m_BoneInspectorPanel;
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public event Action<BoneCache, string> onBoneNameChanged = (b, s) => {};
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public event Action<BoneCache, int> onBoneDepthChanged = (b, i) => {};
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public SkeletonToolView()
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{
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m_BoneInspectorPanel = BoneInspectorPanel.GenerateFromUXML();
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m_BoneInspectorPanel.onBoneNameChanged += (b, n) => onBoneNameChanged(b, n);
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m_BoneInspectorPanel.onBoneDepthChanged += (b, d) => onBoneDepthChanged(b, d);
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Hide();
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}
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public void Initialize(LayoutOverlay layout)
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{
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layout.rightOverlay.Add(m_BoneInspectorPanel);
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}
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public void Show(BoneCache target)
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{
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m_BoneInspectorPanel.target = target;
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m_BoneInspectorPanel.SetHiddenFromLayout(false);
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}
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public BoneCache target => m_BoneInspectorPanel.target;
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public void Hide()
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{
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m_BoneInspectorPanel.HidePanel();
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m_BoneInspectorPanel.target = null;
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}
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public void Update(string name, int depth)
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{
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m_BoneInspectorPanel.boneName = name;
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m_BoneInspectorPanel.boneDepth = depth;
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}
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}
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}
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