PO/Assets/Scripts/IncidentSystem/AnswerButton.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnswerButton : MonoBehaviour
{
[Header("for checking")]
public IncidentSystem currentIncident;
public int phaseIndex;
public void OnClick()
{
Debug.Log("CLICK! " + phaseIndex);
currentIncident.NewPhrase(phaseIndex);
}
}