PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/SkinningCache/SkinningEnums.cs

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2022-01-12 10:06:03 +03:00
using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal enum SkinningMode
{
SpriteSheet,
Character
}
internal enum Tools
{
EditGeometry,
CreateVertex,
CreateEdge,
SplitEdge,
GenerateGeometry,
EditPose,
EditJoints,
CreateBone,
SplitBone,
ReparentBone,
WeightSlider,
WeightBrush,
GenerateWeights,
BoneInfluence,
CopyPaste,
Visibility,
SwitchMode
}
}