33 lines
550 B
C#
33 lines
550 B
C#
using System;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal enum SkinningMode
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{
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SpriteSheet,
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Character
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}
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internal enum Tools
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{
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EditGeometry,
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CreateVertex,
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CreateEdge,
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SplitEdge,
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GenerateGeometry,
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EditPose,
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EditJoints,
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CreateBone,
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SplitBone,
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ReparentBone,
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WeightSlider,
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WeightBrush,
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GenerateWeights,
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BoneInfluence,
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CopyPaste,
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Visibility,
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SwitchMode
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}
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}
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