2022-01-12 10:06:03 +03:00
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
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[assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
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2022-01-12 10:39:15 +03:00
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[assembly: InternalsVisibleTo("Unity.2D.IK.Editor")]
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2022-01-12 10:06:03 +03:00
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
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2022-01-12 10:39:15 +03:00
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