PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/AssemblyInfo.cs

7 lines
285 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")]
[assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]
[assembly: InternalsVisibleTo("Unity.2D.IK.Editor")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]