PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SpriteSkin/SpriteSkinEntityEditor.cs

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2022-01-12 10:06:03 +03:00
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
#if ENABLE_ENTITIES
[CustomEditor(typeof(SpriteSkinEntity))]
[CanEditMultipleObjects]
class SpriteSkinEntityEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
#endif
}