PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SpriteSkin/SpriteSkinEntityEditor.cs

20 lines
295 B
C#

using UnityEngine;
namespace UnityEditor.U2D.Animation
{
#if ENABLE_ENTITIES
[CustomEditor(typeof(SpriteSkinEntity))]
[CanEditMultipleObjects]
class SpriteSkinEntityEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
#endif
}