Made effects + poison

This commit is contained in:
Беляев Даниил 2022-02-09 21:22:43 +03:00
parent f729214d52
commit 000271132a
27 changed files with 2896 additions and 135 deletions

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@ -96,7 +96,7 @@ public class Card : MonoBehaviour
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!! //ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
int _stamina = DeckManager.main.stamina; int _stamina = DeckManager.main.stamina;
if (_stamina < cardConfig.CardCharacteristics.quantityStamina) return; if (_stamina < cardConfig.CardCharacteristics.quantityStamina) return;
if (_card.specialization == Specialization.healing) else if (_card.specialization == Specialization.healing)
{ {
if (_card.addStamina > 0) if (_card.addStamina > 0)
{ {

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@ -70,6 +70,7 @@ public class CardCharacteristics
{ {
public CardEffects effect; public CardEffects effect;
public int turns; public int turns;
public int damage;
} }
public ListEffects[] effects; public ListEffects[] effects;

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@ -22,14 +22,10 @@ MonoBehaviour:
quantityHealth: 0 quantityHealth: 0
damage: 0 damage: 0
addHealth: 0 addHealth: 0
addStamina: 1 addStamina: 2
addArmor: 0 addArmor: 0
enemyCount: 0 enemyCount: 0
effects: effects: []
- effect: 0
turns: 1
- effect: 1
turns: 2
quantityStamina2: 0 quantityStamina2: 0
quantityHealth2: 0 quantityHealth2: 0
damage2: 0 damage2: 0

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@ -17,9 +17,21 @@ MonoBehaviour:
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description: description:
specialization: 1 specialization: 1
improvedLevel: 0
quantityStamina: 1 quantityStamina: 1
quantityHealth: 0 quantityHealth: 0
damage: 3 damage: 3
healing: 0 addHealth: 0
addStamina: 0 addStamina: 0
armor: 0 addArmor: 0
enemyCount: 0
effects:
- effect: 0
turns: 1
damage: 1
quantityStamina2: 0
quantityHealth2: 0
damage2: 0
addHealth2: 0
addStamina2: 0
addArmor2: 0

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@ -5,6 +5,8 @@ using UnityEngine.UI;
public class DeckManager : MonoBehaviour public class DeckManager : MonoBehaviour
{ {
public int turn = 0;
public static DeckManager main; public static DeckManager main;
[SerializeField] private List<GameObject> deck = new List<GameObject>(); [SerializeField] private List<GameObject> deck = new List<GameObject>();
[SerializeField] private List<Transform> cardsPosition = new List<Transform>(); [SerializeField] private List<Transform> cardsPosition = new List<Transform>();
@ -128,7 +130,12 @@ public class DeckManager : MonoBehaviour
if (enemyTurn) if (enemyTurn)
StartCoroutine(EnemyStep()); StartCoroutine(EnemyStep());
//а, вот же она //а, вот же она
turn += 1;
for (int i = 0; i < Session.main.currentEnemies.Count; i++)
{
Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
}
} }
public void MarkersRegulator() public void MarkersRegulator()
{ {
@ -175,6 +182,16 @@ public class DeckManager : MonoBehaviour
var _local = (int)currentCard.CardCharacteristics.enemyCount; var _local = (int)currentCard.CardCharacteristics.enemyCount;
if(currentCard.CardCharacteristics.effects.Length > 0)
{
for (int i = 0; i < currentCard.CardCharacteristics.effects.Length; i++)
{
enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage);
enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns);
}
}
if (_local != 0) if (_local != 0)
{ {
MassiveAttack(_local); MassiveAttack(_local);

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@ -6,6 +6,7 @@ using UnityEngine.UI;
public class Enemy : MonoBehaviour public class Enemy : MonoBehaviour
{ {
[SerializeField] private Image enemyStepIcon; [SerializeField] private Image enemyStepIcon;
[SerializeField] private Text enemyStepIconText; [SerializeField] private Text enemyStepIconText;
@ -29,6 +30,10 @@ public class Enemy : MonoBehaviour
[SerializeField] private Image armorIcon; [SerializeField] private Image armorIcon;
[SerializeField] private Text armorText; [SerializeField] private Text armorText;
public List<string> effectsName = new List<string>();
public List<int> effectsTurns = new List<int>();
public List<int> effectsDamage = new List<int>();
private void Start() private void Start()
{ {
NewInformation(); NewInformation();
@ -116,6 +121,24 @@ public class Enemy : MonoBehaviour
} }
public void EffectsBy()
{
for (int i = 0; i < effectsName.Count; i++)
{
if(effectsTurns[i] == 0)
{
effectsName.Remove(effectsName[i]);
effectsTurns.Remove(effectsTurns[i]);
effectsDamage.Remove(effectsDamage[i]);
}
else if(effectsName[i] == "poison")
{
LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
effectsTurns[i] -= 1;
}
}
}
public void UpdateNextStepIconAndText() public void UpdateNextStepIconAndText()
{ {
int _phase = phaseAttack % attackLoop.Count; int _phase = phaseAttack % attackLoop.Count;
@ -163,7 +186,6 @@ public class Enemy : MonoBehaviour
UpdateNextStepIconAndText(); UpdateNextStepIconAndText();
} }
public int CheckHp() public int CheckHp()
{ {
return hp; return hp;

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LibraryEffects : MonoBehaviour
{
public static LibraryEffects main;
public void Start()
{
main = this;
}
public void Poison(GameObject _enemy, int _damage)
{
_enemy.GetComponent<Enemy>().ChangeHp(_damage);
}
}

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@ -122,10 +122,12 @@ public class Session : MonoBehaviour
public void Victory() public void Victory()
{ {
onVictory?.Invoke(); onVictory?.Invoke();
DeckManager.main.turn = 0;
} }
public void Defeat() public void Defeat()
{ {
onDefeat?.Invoke(); onDefeat?.Invoke();
DeckManager.main.turn = 0;
} }
public void Inventory() public void Inventory()
{ {

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Import took 0.003155 seconds .
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Received Import Request.
Time since last request: 0.659964 seconds.
path: Assets/Scripts/PhaseCounter.cs
artifactKey: Guid(89e4f147f32af244891dae70ac1f1e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/PhaseCounter.cs using Guid(89e4f147f32af244891dae70ac1f1e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6ef274466a69d4197892fcd776f5aef5') in 0.018417 seconds
Import took 0.039086 seconds .
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Received Import Request.
Time since last request: 1.962628 seconds.
path: Assets/Scripts/Player.cs
artifactKey: Guid(a797a7d28ee3d2d4c85df06375b9a2c7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/Player.cs using Guid(a797a7d28ee3d2d4c85df06375b9a2c7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3beb4b093af24f4210a6a3334057033d') in 0.001150 seconds
Import took 0.003587 seconds .
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Received Import Request.
Time since last request: 3.052400 seconds.
path: Assets/Scripts/SceneLoader.cs
artifactKey: Guid(d4ce3529c31929f42bea98b7e58d93de) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/SceneLoader.cs using Guid(d4ce3529c31929f42bea98b7e58d93de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa2778f06e145973e954d47d3bd6a0cd') in 0.000898 seconds
Import took 0.003346 seconds .
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Received Import Request.
Time since last request: 1.190691 seconds.
path: Assets/Scripts/Session.cs
artifactKey: Guid(bb773d3a31f3ff84d9872e7cee1125bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/Session.cs using Guid(bb773d3a31f3ff84d9872e7cee1125bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '93634a1eb2457697061152db0770f70d') in 0.000857 seconds
Import took 0.020759 seconds .
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Received Import Request.
Time since last request: 3.869133 seconds.
path: Assets/Scripts/WarningTableClose.cs
artifactKey: Guid(6ba3d84aaf2200a42ac1482808035afe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/WarningTableClose.cs using Guid(6ba3d84aaf2200a42ac1482808035afe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '88f623f18bf6dd17a9b295861dba4a14') in 0.001116 seconds
Import took 0.003419 seconds .
AssetImportWorkerClient::OnTransportError - code=2 error=End of file

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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process