Inventory interface made + small fixes
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||||
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@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CanvasChanger : MonoBehaviour
|
||||
{
|
||||
public Canvas canvasToOn;
|
||||
public Canvas canvasToOff;
|
||||
|
||||
public void ChangeCanvas()
|
||||
{
|
||||
if (canvasToOn != null)
|
||||
canvasToOn.enabled = true;
|
||||
if (canvasToOn != null)
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||||
canvasToOff.enabled = false;
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}
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}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -94,16 +94,17 @@ public class Card : MonoBehaviour
|
|||
{
|
||||
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
|
||||
}
|
||||
else if (_card.addArmor > 0)
|
||||
{
|
||||
//если перестанет резко работать карты на хил и армор, то дело в этом, если нет => нужно удалить коментарий
|
||||
//else if (_card.addArmor > 0)
|
||||
//{
|
||||
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
|
||||
Player.main.AddArmor(_card.addArmor);
|
||||
}
|
||||
else if (_card.addHealth > 0)
|
||||
{
|
||||
//}
|
||||
//else if (_card.addHealth > 0)
|
||||
//{
|
||||
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
|
||||
Player.main.ChangeHp(-_card.addHealth);
|
||||
}
|
||||
//}
|
||||
DeckManager.main.currentCard = null;
|
||||
DeckManager.main.MarkersRegulator();
|
||||
DestroyObject();
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[CreateAssetMenu(fileName = "EquipmentConfig")]
|
||||
public class EquipmentConfig : ScriptableObject
|
||||
{
|
||||
public EquipmentCharacteristic equipmentCharacteristics;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public enum Place
|
||||
{
|
||||
Hat,
|
||||
Gloves,
|
||||
Armor,
|
||||
Weapon,
|
||||
Pet,
|
||||
Shoes
|
||||
};
|
||||
|
||||
[Serializable]
|
||||
public class EquipmentCharacteristic
|
||||
{
|
||||
public string name;
|
||||
public string description;
|
||||
public Sprite sprite;
|
||||
public Place place;
|
||||
}
|
||||
|
|
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equipmentCharacteristics:
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name: breastplate
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@ -0,0 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class DataScript
|
||||
{
|
||||
public static List<GameObject> PlayerEquipment = new List<GameObject>();
|
||||
}
|
|
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@ -0,0 +1,11 @@
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Equipment : MonoBehaviour
|
||||
{
|
||||
public EquipmentConfig equipmentConfig;
|
||||
}
|
||||
|
|
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@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AddEquipment : MonoBehaviour
|
||||
{
|
||||
public void AddOrRemove()
|
||||
{
|
||||
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
|
||||
{
|
||||
MainMenuScript.main.playerEquipment.Remove(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
|
||||
for (int i = 0; i < MainMenuScript.main.playerPlace.Count; i++)
|
||||
{
|
||||
if (MainMenuScript.main.playerPlace[i].name == MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
||||
{
|
||||
MainMenuScript.main.playerPlace[i].image.sprite = MainMenuScript.main.imagePlug;
|
||||
MainMenuScript.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainMenuScript.main.playerEquipment.Add(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
|
||||
MainMenuScript.main.WhichPlace(MainMenuScript.main.lastCardNum);
|
||||
}
|
||||
|
||||
DataScript.PlayerEquipment = MainMenuScript.main.playerEquipment;
|
||||
|
||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(MainMenuScript.main.lastCardNum);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
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|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EquipmentButton : MonoBehaviour
|
||||
{
|
||||
public int num;
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
MainMenuScript.main.lastCardNum = num;
|
||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(num);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EquipmentInfo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Text localName;
|
||||
[SerializeField] private Text desqription;
|
||||
|
||||
[SerializeField] private Image icon;
|
||||
[SerializeField] private Button AddButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
CardAbout(0);
|
||||
}
|
||||
|
||||
public void CardAbout(int _index)
|
||||
{
|
||||
localName.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
|
||||
desqription.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
|
||||
icon.sprite = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
|
||||
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
|
||||
|
||||
|
||||
else
|
||||
AddButton.GetComponentInChildren<Text>().text = "Equip";
|
||||
}
|
||||
}
|
|
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||||
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,48 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenuScript : MonoBehaviour
|
||||
{
|
||||
public static MainMenuScript main;
|
||||
public List<GameObject> allEquipment = new List<GameObject>();
|
||||
public List<GameObject> playerEquipment = new List<GameObject>();
|
||||
|
||||
public Sprite imagePlug;
|
||||
|
||||
//0 - Hat, 1 - Gloves, 2 - Armor, 3 - Weapon, 4 - Pet, 5 - Shoes
|
||||
public List<Button> playerPlace = new List<Button>();
|
||||
|
||||
public int lastCardNum;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
main = this;
|
||||
playerEquipment = DataScript.PlayerEquipment;
|
||||
}
|
||||
|
||||
public bool EquipedOrNot(int _num)
|
||||
{
|
||||
for (int i = 0; i < playerEquipment.Count; i++)
|
||||
{
|
||||
if (playerEquipment[i].name == allEquipment[_num].name)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void WhichPlace(int _num)
|
||||
{
|
||||
for (int i = 0; i < playerPlace.Count; i++)
|
||||
{
|
||||
if (playerPlace[i].name == allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
||||
{
|
||||
playerPlace[i].image.sprite = allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
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guid: 6b702bb7d4d345f4a81b2a1cd9ddd648
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
||||
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlaceEquipment : MonoBehaviour
|
||||
{
|
||||
public int currentNum;
|
||||
public int equipmentNum = -1;
|
||||
|
||||
public void EquipmentAbout()
|
||||
{
|
||||
//Óðàààààà, âñå ðàáîòàåò
|
||||
if (GetComponentInChildren<Image>().sprite.name != MainMenuScript.main.imagePlug.name && equipmentNum != -1)
|
||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(equipmentNum);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 4bdd2e3bc474f8040b76b136ff05dde9
|
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,79 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SpawnButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button buttonPrefab;
|
||||
[SerializeField] private GameObject parent;
|
||||
|
||||
[SerializeField] private List<Button> allButtonLinks = new List<Button>();
|
||||
|
||||
[SerializeField] private float distX;
|
||||
[SerializeField] private float distY;
|
||||
|
||||
[SerializeField] private int maxHeroesInRow = 3;
|
||||
[SerializeField] private int maxHeroesInColumn = 3;
|
||||
|
||||
private int maxHeroButOnPage;
|
||||
[SerializeField] private int page;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
page = 0;
|
||||
maxHeroButOnPage = maxHeroesInRow * maxHeroesInColumn;
|
||||
InstantiateEquipmentButton(0, maxHeroButOnPage);
|
||||
}
|
||||
|
||||
public void ChangePage(int _page)
|
||||
{
|
||||
if ((page + _page) * maxHeroButOnPage - MainMenuScript.main.allEquipment.Count < 0)
|
||||
{
|
||||
if (page + _page > -1)
|
||||
{
|
||||
page += _page;
|
||||
}
|
||||
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
InstantiateEquipmentButton(page * (maxHeroButOnPage), (page + 1) * (maxHeroButOnPage));
|
||||
}
|
||||
}
|
||||
|
||||
public void InstantiateEquipmentButton(int _begin, int _end)
|
||||
{
|
||||
float _x = 0;
|
||||
float _y = 0;
|
||||
int _counter = 0;
|
||||
|
||||
for (int i = _begin; i < _end; i++)
|
||||
{
|
||||
if (i > MainMenuScript.main.allEquipment.Count - 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Button link = Instantiate(buttonPrefab, parent.transform);
|
||||
|
||||
link.transform.GetComponent<EquipmentButton>().num = i;
|
||||
link.transform.localPosition = new Vector3(_x, _y, 0);
|
||||
link.image.sprite = MainMenuScript.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
|
||||
_x += gameObject.GetComponent<RectTransform>().rect.width + distX;
|
||||
|
||||
_counter += 1;
|
||||
if (_counter % maxHeroesInRow == 0)
|
||||
{
|
||||
_x = 0;
|
||||
_y -= gameObject.GetComponent<RectTransform>().rect.height + distY;
|
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}
|
||||
|
||||
allButtonLinks.Add(link);
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}
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}
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}
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,12 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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public class SceneLoader : MonoBehaviour
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public void ChangeScene(string _sceneName)
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@ -548,3 +548,23 @@ C# parse time : 201ms
|
|||
candidates check time : 30ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 16.01.2022 18:35:21 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 265,3915ms
|
||||
moved types parse time: 39ms
|
||||
candidates parse time : 8ms
|
||||
C# parse time : 159ms
|
||||
candidates check time : 35ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 16.01.2022 20:24:05 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 60,0786ms
|
||||
moved types parse time: 40ms
|
||||
candidates parse time : 8ms
|
||||
C# parse time : 121ms
|
||||
candidates check time : 40ms
|
||||
console write time : 0ms
|
||||
|
||||
|
|
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|
@ -2,41 +2,42 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7643 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2454
|
||||
insize=7883 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2542
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3499 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1246
|
||||
insize=3642 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1299
|
||||
|
||||
Cmd: preprocess
|
||||
insize=12000 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4583
|
||||
insize=12310 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4702
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3524 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2639
|
||||
insize=3662 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2718
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4355 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3656
|
||||
insize=4513 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3751
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3497 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1293
|
||||
insize=3640 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1347
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10600 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3936
|
||||
insize=10917 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4057
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3071 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2724
|
||||
insize=3177 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2815
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7822 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2720
|
||||
insize=8069 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2811
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10585 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3927
|
||||
insize=10902 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4047
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3549 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1653
|
||||
insize=3694 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1723
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7674 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2466
|
||||
insize=7914 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2554
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2354 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1124
|
||||
insize=2468 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1177
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -0,0 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -0,0 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -6,6 +6,9 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
path: Assets/Scenes/BattleScene.unity
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: c0f2ab0c52da4e04fa0f6cb87378dd5a
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -8,6 +8,9 @@ EditorUserSettings:
|
|||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
|
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Reference in New Issue