mission ver.1 + endless game + moving the inventory system + DataHolder
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.vs/PO/v16/.suo
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.vs/PO/v16/.suo
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class DataHolder : MonoBehaviour
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{
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public static DataHolder main;
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public List<BattleConfig> easyLevels;
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public List<BattleConfig> normalLevels;
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public List<BattleConfig> hardLevels;
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public MissionConfig mission;
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[SerializeField] private string _currentScene;
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private int score = 10;
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private int missionChecker;
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public enum complexityLevels
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{
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easy,
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normal,
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hard,
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all
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};
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private void Awake()
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{
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if(_currentScene == null)
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{
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Debug.LogError("WARNING! _currentScene in DataHolder not found");
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}
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if (main != null && main != this)
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{
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Debug.LogWarning("2 dataholders on the scene");
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Destroy(this);
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return;
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}
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main = this;
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}
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public void SetScore(int _newScore)
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{
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score = _newScore;
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}
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public int GetScore()
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{
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return score;
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}
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public void ChangeScene(string _sceneName)
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{
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SceneManager.LoadScene(_sceneName, LoadSceneMode.Additive);
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SceneManager.UnloadSceneAsync(_currentScene);
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_currentScene = _sceneName;
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}
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//RANDOM LEVELS BLOCK
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public BattleConfig RandomLevel(complexityLevels _complexity)
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{
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switch (_complexity)
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{
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case complexityLevels.easy:
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return RandomEasyLevel();
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case complexityLevels.normal:
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return RandomNormalLevel();
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case complexityLevels.hard:
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return RandomHardLevel();
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default:
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return RandomAllLevel();
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}
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}
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private BattleConfig RandomEasyLevel()
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{
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return easyLevels[Random.Range(0, easyLevels.Count)];
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}
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private BattleConfig RandomNormalLevel()
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{
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return normalLevels[Random.Range(0, normalLevels.Count)]; ;
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}
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private BattleConfig RandomHardLevel()
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{
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return hardLevels[Random.Range(0, hardLevels.Count)];
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}
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private BattleConfig RandomAllLevel()
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{
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int _maxNumber = Random.Range(0,
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easyLevels.Count + normalLevels.Count + hardLevels.Count);
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if (_maxNumber < easyLevels.Count)
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{
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Debug.Log(_maxNumber);
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return easyLevels[_maxNumber];
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}
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else if (_maxNumber - easyLevels.Count < normalLevels.Count)
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{
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return normalLevels[_maxNumber - easyLevels.Count];
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}
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else
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{
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return hardLevels[_maxNumber - easyLevels.Count - normalLevels.Count];
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}
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}
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//RANDOM LEVELS BLOCK END
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public void NewMission(MissionConfig _mission)
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{
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mission = _mission;
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missionChecker = 0;
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}
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public BattleConfig NextBattle()
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{
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missionChecker++;
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if(missionChecker > mission.missionItems.Count)
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{
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return null;
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}
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return mission.missionItems[missionChecker - 1].battle;
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}
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public void ReturnInMainMenu()
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{
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ChangeScene("MainMenu");
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}
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}
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MainCamera : MonoBehaviour
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{
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public void GoToMission(MissionConfig _mission)
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{
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DataHolder.main.NewMission(_mission);
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DataHolder.main.ChangeScene("BattleScene");
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}
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public void EndlessGame()
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{
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DataHolder.main.ChangeScene("BattleScene");
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}
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@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PhaseCounter : MonoBehaviour
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{
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private Text _phaseCount;
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private int _maxPhase = 1;
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private int _phase = 1;
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private void Awake()
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{
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_phaseCount = GetComponent<Text>();
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}
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public void NewPhase()
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{
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_phase++;
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_phaseCount.text = "Phase: " + _phase + "/" + _maxPhase;
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}
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public void NewMaxPhase(BattleConfig _config)
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{
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var _character = _config.battleCharacteristics;
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if(_character.SecondPhase == true)
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{
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if(_character.ThirdPhase == true)
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{
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_maxPhase = 3;
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}
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else
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{
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_maxPhase = 2;
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}
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}
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else
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{
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_maxPhase = 1;
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}
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_phase = 0;
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NewPhase();
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}
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}
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@ -5,14 +5,14 @@ using UnityEngine.UI;
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public class CanvasChanger : MonoBehaviour
|
public class CanvasChanger : MonoBehaviour
|
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{
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{
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public Canvas canvasToOn;
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public GameObject canvasToOn;
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public Canvas canvasToOff;
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public GameObject canvasToOff;
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public void ChangeCanvas()
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public void ChangeCanvas()
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{
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{
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if (canvasToOn != null)
|
if (canvasToOn != null)
|
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canvasToOn.enabled = true;
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canvasToOn.SetActive(true);
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if (canvasToOn != null)
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if (canvasToOn != null)
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canvasToOff.SetActive(false);
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}
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}
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}
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}
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|
@ -94,17 +94,16 @@ public class Card : MonoBehaviour
|
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{
|
{
|
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DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
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DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
|
||||||
}
|
}
|
||||||
//если перестанет резко работать карты на хил и армор, то дело в этом, если нет => нужно удалить коментарий
|
else if (_card.addArmor > 0)
|
||||||
//else if (_card.addArmor > 0)
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{
|
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//{
|
|
||||||
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
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DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
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||||||
Player.main.AddArmor(_card.addArmor);
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Player.main.AddArmor(_card.addArmor);
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//}
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}
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//else if (_card.addHealth > 0)
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else if (_card.addHealth > 0)
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//{
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{
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DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
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DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
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Player.main.ChangeHp(-_card.addHealth);
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Player.main.ChangeHp(-_card.addHealth);
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//}
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}
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DeckManager.main.currentCard = null;
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DeckManager.main.currentCard = null;
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DeckManager.main.MarkersRegulator();
|
DeckManager.main.MarkersRegulator();
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DestroyObject();
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DestroyObject();
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|
|
@ -7,7 +7,7 @@ using System;
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using UnityEditor;
|
using UnityEditor;
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|
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[CreateAssetMenu(fileName = "BattleConfig")]
|
[CreateAssetMenu(fileName = "BattleConfig", menuName = "Configs/BattleConfig")]
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public class BattleConfig : ScriptableObject
|
public class BattleConfig : ScriptableObject
|
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{
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{
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public BattleCharacteristics battleCharacteristics;
|
public BattleCharacteristics battleCharacteristics;
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|
@ -15,7 +15,7 @@ public class BattleConfig : ScriptableObject
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[Serializable]
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[Serializable]
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public class BattleCharacteristics
|
public class BattleCharacteristics
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{
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{
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public Phase firstPhaseOptions;
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public Phase firstPhaseOptions;
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public bool SecondPhase;
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@ -4,7 +4,7 @@ using UnityEngine;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
|
using System.Collections.Generic;
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[CreateAssetMenu(fileName = "CardConfig")]
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[CreateAssetMenu(fileName = "Configs/CardConfig")]
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public class CardConfig : ScriptableObject
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public class CardConfig : ScriptableObject
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{
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{
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public CardCharacteristics CardCharacteristics;
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||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8ca549d99fe5cf4397542620ed834cb
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,7 +4,7 @@ using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "EnemyConfig")]
|
[CreateAssetMenu(fileName = "Configs/EnemyConfig")]
|
||||||
public class EnemyConfig : ScriptableObject
|
public class EnemyConfig : ScriptableObject
|
||||||
{
|
{
|
||||||
public EnemyCharacteristics enemyCharacteristics;
|
public EnemyCharacteristics enemyCharacteristics;
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "MissionConfig")]
|
||||||
|
public class MissionConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
public List<
|
||||||
|
MissionCharacteristics> missionItems = new List<MissionCharacteristics>();
|
||||||
|
}
|
||||||
|
[Serializable]
|
||||||
|
public class MissionCharacteristics
|
||||||
|
{
|
||||||
|
public BattleConfig battle;
|
||||||
|
// Â áóäóùåì ñþäà äîáàâÿòñÿ ñîáûòèÿ
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c912d3615048b3c4e9c6d0cf942bb4db
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fa163f2f9747ec9418f19577175a653e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: c912d3615048b3c4e9c6d0cf942bb4db, type: 3}
|
||||||
|
m_Name: FirstMission
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
missionItems:
|
||||||
|
- battle: {fileID: 11400000, guid: 3cef7b3afdcce6a4a97f2883ee7ce203, type: 2}
|
||||||
|
- battle: {fileID: 11400000, guid: a58b74e66a955c842842e28c951d39f5, type: 2}
|
||||||
|
- battle: {fileID: 11400000, guid: c4b45319e9ae8c24a9438acde55e9f9a, type: 2}
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0039c482e027b964ba368d339754bb7f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -89,6 +89,7 @@ public class DeckManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CardInTable.Clear();
|
CardInTable.Clear();
|
||||||
|
HandingOut();
|
||||||
if (stamina < 3)
|
if (stamina < 3)
|
||||||
NewStaminaQuantity(stamina + 1);
|
NewStaminaQuantity(stamina + 1);
|
||||||
//нужна корутина для вражеского хода
|
//нужна корутина для вражеского хода
|
||||||
|
@ -154,28 +155,13 @@ public class DeckManager : MonoBehaviour
|
||||||
currentCard = null;
|
currentCard = null;
|
||||||
MarkersRegulator();
|
MarkersRegulator();
|
||||||
}
|
}
|
||||||
/*public void ActionInPlayer()
|
|
||||||
{
|
|
||||||
if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return;
|
|
||||||
|
|
||||||
|
|
||||||
if (currentCard.CardCharacteristics.healing > 0)
|
|
||||||
{
|
|
||||||
|
|
||||||
Player.main.ChangeHp(-currentCard.CardCharacteristics.healing);
|
|
||||||
}
|
|
||||||
else if(currentCard.CardCharacteristics.addStamina)
|
|
||||||
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
|
|
||||||
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
|
|
||||||
currentCard = null;
|
|
||||||
MarkersRegulator();
|
|
||||||
}*/
|
|
||||||
IEnumerator EnemyStep()
|
IEnumerator EnemyStep()
|
||||||
{
|
{
|
||||||
waitingEnemyTurn = true;
|
waitingEnemyTurn = true;
|
||||||
Session.main.EnemiesStep();
|
Session.main.EnemiesStep();
|
||||||
yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
waitingEnemyTurn = false;
|
waitingEnemyTurn = false;
|
||||||
HandingOut();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AddEquipment : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void AddOrRemove()
|
||||||
|
{
|
||||||
|
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
|
||||||
|
{
|
||||||
|
Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
|
||||||
|
for (int i = 0; i < Inventory.main.playerPlace.Count; i++)
|
||||||
|
{
|
||||||
|
if (Inventory.main.playerPlace[i].name == Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
||||||
|
{
|
||||||
|
Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
|
||||||
|
Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
|
||||||
|
Inventory.main.WhichPlace(Inventory.main.lastCardNum);
|
||||||
|
}
|
||||||
|
|
||||||
|
DataScript.PlayerEquipment = Inventory.main.playerEquipment;
|
||||||
|
|
||||||
|
EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -8,7 +8,7 @@ public class EquipmentButton : MonoBehaviour
|
||||||
|
|
||||||
public void OnClick()
|
public void OnClick()
|
||||||
{
|
{
|
||||||
MainMenuScript.main.lastCardNum = num;
|
Inventory.main.lastCardNum = num;
|
||||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(num);
|
EquipmentInfo.main.CardAbout(num);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,43 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class EquipmentInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static EquipmentInfo main;
|
||||||
|
[SerializeField] private Text localName;
|
||||||
|
[SerializeField] private Text desqription;
|
||||||
|
|
||||||
|
[SerializeField] private Image icon;
|
||||||
|
[SerializeField] private Button AddButton;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (main != null && main != this)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("2 dataholders on the scene");
|
||||||
|
Destroy(this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
main = this;
|
||||||
|
}
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
CardAbout(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CardAbout(int _index)
|
||||||
|
{
|
||||||
|
localName.text = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
|
||||||
|
desqription.text = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
|
||||||
|
icon.sprite = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||||
|
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
|
||||||
|
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
|
||||||
|
|
||||||
|
|
||||||
|
else
|
||||||
|
AddButton.GetComponentInChildren<Text>().text = "Equip";
|
||||||
|
}
|
||||||
|
}
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class MainMenuScript : MonoBehaviour
|
public class Inventory : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static MainMenuScript main;
|
public static Inventory main;
|
||||||
public List<GameObject> allEquipment = new List<GameObject>();
|
public List<GameObject> allEquipment = new List<GameObject>();
|
||||||
public List<GameObject> playerEquipment = new List<GameObject>();
|
public List<GameObject> playerEquipment = new List<GameObject>();
|
||||||
|
|
||||||
|
@ -38,9 +38,13 @@ public class MainMenuScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
for (int i = 0; i < playerPlace.Count; i++)
|
for (int i = 0; i < playerPlace.Count; i++)
|
||||||
{
|
{
|
||||||
if (playerPlace[i].name == allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
var _config =
|
||||||
|
allEquipment[_num].GetComponent<Equipment>().equipmentConfig.
|
||||||
|
equipmentCharacteristics;
|
||||||
|
if (_config == null) Debug.LogError("config not found!");
|
||||||
|
if (playerPlace[i].name == _config.name)
|
||||||
{
|
{
|
||||||
playerPlace[i].image.sprite = allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
playerPlace[i].image.sprite = _config.sprite;
|
||||||
playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum;
|
playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,8 +11,8 @@ public class PlaceEquipment : MonoBehaviour
|
||||||
public void EquipmentAbout()
|
public void EquipmentAbout()
|
||||||
{
|
{
|
||||||
//Óðàààààà, âñå ðàáîòàåò
|
//Óðàààààà, âñå ðàáîòàåò
|
||||||
if (GetComponentInChildren<Image>().sprite.name != MainMenuScript.main.imagePlug.name && equipmentNum != -1)
|
if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
|
||||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(equipmentNum);
|
EquipmentInfo.main.CardAbout(equipmentNum);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -29,7 +29,7 @@ public class SpawnButton : MonoBehaviour
|
||||||
|
|
||||||
public void ChangePage(int _page)
|
public void ChangePage(int _page)
|
||||||
{
|
{
|
||||||
if ((page + _page) * maxHeroButOnPage - MainMenuScript.main.allEquipment.Count < 0)
|
if ((page + _page) * maxHeroButOnPage - Inventory.main.allEquipment.Count < 0)
|
||||||
{
|
{
|
||||||
if (page + _page > -1)
|
if (page + _page > -1)
|
||||||
{
|
{
|
||||||
|
@ -53,7 +53,7 @@ public class SpawnButton : MonoBehaviour
|
||||||
|
|
||||||
for (int i = _begin; i < _end; i++)
|
for (int i = _begin; i < _end; i++)
|
||||||
{
|
{
|
||||||
if (i > MainMenuScript.main.allEquipment.Count - 1)
|
if (i > Inventory.main.allEquipment.Count - 1)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -62,7 +62,7 @@ public class SpawnButton : MonoBehaviour
|
||||||
|
|
||||||
link.transform.GetComponent<EquipmentButton>().num = i;
|
link.transform.GetComponent<EquipmentButton>().num = i;
|
||||||
link.transform.localPosition = new Vector3(_x, _y, 0);
|
link.transform.localPosition = new Vector3(_x, _y, 0);
|
||||||
link.image.sprite = MainMenuScript.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
link.image.sprite = Inventory.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||||
|
|
||||||
_x += gameObject.GetComponent<RectTransform>().rect.width + distX;
|
_x += gameObject.GetComponent<RectTransform>().rect.width + distX;
|
||||||
|
|
|
@ -1,33 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AddEquipment : MonoBehaviour
|
|
||||||
{
|
|
||||||
public void AddOrRemove()
|
|
||||||
{
|
|
||||||
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
|
|
||||||
{
|
|
||||||
MainMenuScript.main.playerEquipment.Remove(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
|
|
||||||
for (int i = 0; i < MainMenuScript.main.playerPlace.Count; i++)
|
|
||||||
{
|
|
||||||
if (MainMenuScript.main.playerPlace[i].name == MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
|
||||||
{
|
|
||||||
MainMenuScript.main.playerPlace[i].image.sprite = MainMenuScript.main.imagePlug;
|
|
||||||
MainMenuScript.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MainMenuScript.main.playerEquipment.Add(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
|
|
||||||
MainMenuScript.main.WhichPlace(MainMenuScript.main.lastCardNum);
|
|
||||||
}
|
|
||||||
|
|
||||||
DataScript.PlayerEquipment = MainMenuScript.main.playerEquipment;
|
|
||||||
|
|
||||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(MainMenuScript.main.lastCardNum);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,31 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class EquipmentInfo : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Text localName;
|
|
||||||
[SerializeField] private Text desqription;
|
|
||||||
|
|
||||||
[SerializeField] private Image icon;
|
|
||||||
[SerializeField] private Button AddButton;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
CardAbout(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CardAbout(int _index)
|
|
||||||
{
|
|
||||||
localName.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
|
|
||||||
desqription.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
|
|
||||||
icon.sprite = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
|
||||||
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
|
|
||||||
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
|
|
||||||
|
|
||||||
|
|
||||||
else
|
|
||||||
AddButton.GetComponentInChildren<Text>().text = "Equip";
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -5,8 +5,9 @@ using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class SceneLoader : MonoBehaviour
|
public class SceneLoader : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public void ChangeScene(string _sceneName)
|
public void ChangeScene(string _sceneName)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene(_sceneName);
|
DataHolder.main.ChangeScene(_sceneName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,30 +10,36 @@ public class Session : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static Session main;
|
public static Session main;
|
||||||
[SerializeField] private PlayerConfig playerConfig;
|
[SerializeField] private PlayerConfig playerConfig;
|
||||||
[SerializeField] private BattleConfig battleConfig;
|
|
||||||
|
|
||||||
[SerializeField] private UnityEvent onVictory;
|
[SerializeField] private UnityEvent onVictory;
|
||||||
[SerializeField] private UnityEvent onDefeat;
|
[SerializeField] private UnityEvent onDefeat;
|
||||||
|
[SerializeField] private UnityEvent onInventory;
|
||||||
|
[SerializeField] private UnityEvent onNextLevel;
|
||||||
|
|
||||||
|
|
||||||
[Header("Enemies")]
|
[Header("Enemies")]
|
||||||
[Space]
|
[Space (3)]
|
||||||
|
|
||||||
[SerializeField] private List<Transform> enemyUIPositions = new List<Transform>();
|
[SerializeField] private List<Transform> enemyUIPositions = new List<Transform>();
|
||||||
[SerializeField] private List<GameObject> enemyPrefabs;
|
[SerializeField] private List<GameObject> enemyPrefabs;
|
||||||
[Header("Player")]
|
[Header("Player")]
|
||||||
|
[Space]
|
||||||
|
|
||||||
[SerializeField] private GameObject player;
|
[SerializeField] private GameObject player;
|
||||||
[SerializeField] private Transform playerPosition;
|
[SerializeField] private Transform playerPosition;
|
||||||
[HideInInspector] public GameObject playerLink;
|
[HideInInspector] public GameObject playerLink;
|
||||||
|
|
||||||
|
[Header("UI")]
|
||||||
|
[Space]
|
||||||
|
[SerializeField] private PhaseCounter phaseCounter;
|
||||||
|
|
||||||
[Space(3)]
|
[Space(3)]
|
||||||
[Header("For checking")]
|
[Header("For checking")]
|
||||||
|
[SerializeField] private BattleConfig battleConfig;
|
||||||
public int numberPhase = 1;
|
public int numberPhase = 1;
|
||||||
public int quantityEnemies = 0;
|
public int quantityEnemies = 0;
|
||||||
public bool waitingEndingRound = false;
|
public bool waitingEndingRound = false;
|
||||||
|
[SerializeField] private BattleConfig nextLevel;
|
||||||
public List<GameObject> currentEnemies = new List<GameObject>();
|
public List<GameObject> currentEnemies = new List<GameObject>();
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -44,14 +50,18 @@ public class Session : MonoBehaviour
|
||||||
Destroy(this);
|
Destroy(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
main = this;
|
main = this;
|
||||||
|
battleConfig = SearchNextLevel();
|
||||||
|
nextLevel = SearchNextLevel();
|
||||||
|
Debug.Log(battleConfig.name + " " + nextLevel.name);
|
||||||
}
|
}
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
phaseCounter.NewMaxPhase(battleConfig);
|
||||||
CreatePlayer();
|
CreatePlayer();
|
||||||
FirstPhase();
|
FirstPhase();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FirstPhase()
|
public void FirstPhase()
|
||||||
{
|
{
|
||||||
var FP = battleConfig.battleCharacteristics.firstPhaseOptions;
|
var FP = battleConfig.battleCharacteristics.firstPhaseOptions;
|
||||||
|
@ -64,14 +74,15 @@ public class Session : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SecondPhase()
|
public void SecondPhase()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (!battleConfig.battleCharacteristics.SecondPhase)
|
if (!battleConfig.battleCharacteristics.SecondPhase)
|
||||||
{
|
{
|
||||||
Victory();
|
Victory();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
phaseCounter.NewPhase();
|
||||||
var SP = battleConfig.battleCharacteristics.SecondPhaseOptions;
|
var SP = battleConfig.battleCharacteristics.SecondPhaseOptions;
|
||||||
int quantity = Random.Range(SP.minimumQuantity, SP.maximumQuantity);
|
int quantity = Random.Range(SP.minimumQuantity, SP.maximumQuantity);
|
||||||
for (int i = 0; i < quantity; i++)
|
for (int i = 0; i < quantity; i++)
|
||||||
|
@ -82,7 +93,6 @@ public class Session : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ThirdPhase()
|
public void ThirdPhase()
|
||||||
{
|
{
|
||||||
if (!battleConfig.battleCharacteristics.ThirdPhase)
|
if (!battleConfig.battleCharacteristics.ThirdPhase)
|
||||||
|
@ -90,6 +100,8 @@ public class Session : MonoBehaviour
|
||||||
Victory();
|
Victory();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
phaseCounter.NewPhase();
|
||||||
|
|
||||||
var TP = battleConfig.battleCharacteristics.ThirdPhaseOptions;
|
var TP = battleConfig.battleCharacteristics.ThirdPhaseOptions;
|
||||||
int quantity = Random.Range(TP.minimumQuantity, TP.maximumQuantity);
|
int quantity = Random.Range(TP.minimumQuantity, TP.maximumQuantity);
|
||||||
for (int i = 0; i < quantity; i++)
|
for (int i = 0; i < quantity; i++)
|
||||||
|
@ -101,6 +113,7 @@ public class Session : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//EventLogic
|
||||||
public void Victory()
|
public void Victory()
|
||||||
{
|
{
|
||||||
onVictory?.Invoke();
|
onVictory?.Invoke();
|
||||||
|
@ -109,47 +122,13 @@ public class Session : MonoBehaviour
|
||||||
{
|
{
|
||||||
onDefeat?.Invoke();
|
onDefeat?.Invoke();
|
||||||
}
|
}
|
||||||
public void EnemyDeath(GameObject _deadEnemy)
|
public void Inventory()
|
||||||
{
|
{
|
||||||
quantityEnemies--;
|
onInventory?.Invoke();
|
||||||
for(int i = 0; i < currentEnemies.Count; i++)
|
|
||||||
{
|
|
||||||
if(currentEnemies[i] == _deadEnemy)
|
|
||||||
{
|
|
||||||
Destroy(currentEnemies[i]);
|
|
||||||
currentEnemies.RemoveAt(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (quantityEnemies == 0)
|
|
||||||
{
|
|
||||||
|
|
||||||
StartCoroutine(ChekingCoroutine());
|
|
||||||
}
|
|
||||||
SwitchEnemyPosition();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator ChekingCoroutine()
|
|
||||||
{
|
//EventLogic end
|
||||||
waitingEndingRound = true;
|
|
||||||
currentEnemies.Clear();
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
if (numberPhase == 1 && battleConfig.battleCharacteristics.SecondPhase)
|
|
||||||
{
|
|
||||||
numberPhase++;
|
|
||||||
SecondPhase();
|
|
||||||
}
|
|
||||||
else if (numberPhase == 2 && battleConfig.battleCharacteristics.ThirdPhase)
|
|
||||||
{
|
|
||||||
numberPhase++;
|
|
||||||
ThirdPhase();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Victory();
|
|
||||||
}
|
|
||||||
waitingEndingRound = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// RandomBlock
|
// RandomBlock
|
||||||
|
|
||||||
|
@ -166,8 +145,6 @@ public class Session : MonoBehaviour
|
||||||
Debug.LogError("WARNING! no config found for position" + _position.ToString());
|
Debug.LogError("WARNING! no config found for position" + _position.ToString());
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
EnemyConfig RandomInRandomizer(int _position, List<EnemyConfig> _enemyConfigs)
|
EnemyConfig RandomInRandomizer(int _position, List<EnemyConfig> _enemyConfigs)
|
||||||
{
|
{
|
||||||
int _numberEnemy;
|
int _numberEnemy;
|
||||||
|
@ -181,10 +158,10 @@ public class Session : MonoBehaviour
|
||||||
return _enemyConfigs[_numberEnemy];
|
return _enemyConfigs[_numberEnemy];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// RandomBlock end
|
// RandomBlock end
|
||||||
|
|
||||||
|
//EnemyBlock
|
||||||
|
|
||||||
public GameObject CreateEnemies(EnemyConfig _config, int _position)
|
public GameObject CreateEnemies(EnemyConfig _config, int _position)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < enemyPrefabs.Count; i++)
|
for (int i = 0; i < enemyPrefabs.Count; i++)
|
||||||
|
@ -200,7 +177,6 @@ public class Session : MonoBehaviour
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchEnemyPosition()
|
public void SwitchEnemyPosition()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < currentEnemies.Count; i++)
|
for (int i = 0; i < currentEnemies.Count; i++)
|
||||||
|
@ -210,15 +186,6 @@ public class Session : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreatePlayer()
|
|
||||||
{
|
|
||||||
Instantiate(player, playerPosition);
|
|
||||||
Player.main.playerConfig = playerConfig;
|
|
||||||
Player.main.NewInformation();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void EnemiesStep()
|
public void EnemiesStep()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < currentEnemies.Count; i++)
|
for (int i = 0; i < currentEnemies.Count; i++)
|
||||||
|
@ -229,4 +196,83 @@ public class Session : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void EnemyDeath(GameObject _deadEnemy)
|
||||||
|
{
|
||||||
|
quantityEnemies--;
|
||||||
|
for (int i = 0; i < currentEnemies.Count; i++)
|
||||||
|
{
|
||||||
|
if (currentEnemies[i] == _deadEnemy)
|
||||||
|
{
|
||||||
|
Destroy(currentEnemies[i]);
|
||||||
|
currentEnemies.RemoveAt(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (quantityEnemies == 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
StartCoroutine(ChekingCoroutine());
|
||||||
|
}
|
||||||
|
SwitchEnemyPosition();
|
||||||
|
}
|
||||||
|
IEnumerator ChekingCoroutine()
|
||||||
|
{
|
||||||
|
waitingEndingRound = true;
|
||||||
|
currentEnemies.Clear();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
if (numberPhase == 1 && battleConfig.battleCharacteristics.SecondPhase)
|
||||||
|
{
|
||||||
|
numberPhase++;
|
||||||
|
SecondPhase();
|
||||||
|
}
|
||||||
|
else if (numberPhase == 2 && battleConfig.battleCharacteristics.ThirdPhase)
|
||||||
|
{
|
||||||
|
numberPhase++;
|
||||||
|
ThirdPhase();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Victory();
|
||||||
|
}
|
||||||
|
waitingEndingRound = false;
|
||||||
|
}
|
||||||
|
//EnemyBlock end
|
||||||
|
|
||||||
|
public void CreatePlayer()
|
||||||
|
{
|
||||||
|
Instantiate(player, playerPosition);
|
||||||
|
Player.main.playerConfig = playerConfig;
|
||||||
|
Player.main.NewInformation();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void LaunchNextLevel()
|
||||||
|
{
|
||||||
|
if (nextLevel == null)
|
||||||
|
{
|
||||||
|
DataHolder.main.mission = null;
|
||||||
|
DataHolder.main.ReturnInMainMenu();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
phaseCounter.NewMaxPhase(nextLevel);
|
||||||
|
onNextLevel?.Invoke();
|
||||||
|
}
|
||||||
|
public void NextLevel()
|
||||||
|
{
|
||||||
|
|
||||||
|
battleConfig = nextLevel;
|
||||||
|
nextLevel = SearchNextLevel() ;
|
||||||
|
|
||||||
|
FirstPhase();
|
||||||
|
}
|
||||||
|
public BattleConfig SearchNextLevel()
|
||||||
|
{
|
||||||
|
if(DataHolder.main.mission != null)
|
||||||
|
{
|
||||||
|
return DataHolder.main.NextBattle();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -15,120 +15,16 @@ MonoBehaviour:
|
||||||
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|
m_PixelRect:
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|
serializedVersion: 2
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|
y: 43.2
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width: 1920
|
width: 1536
|
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height: 997
|
height: 780.8
|
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m_ShowMode: 4
|
m_ShowMode: 4
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m_Title: Game
|
m_Title: Game
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m_RootView: {fileID: 2}
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m_MinSize: {x: 875, y: 300}
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m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_Maximized: 1
|
m_Maximized: 1
|
||||||
--- !u!114 &2
|
--- !u!114 &2
|
||||||
MonoBehaviour:
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||||||
m_ObjectHideFlags: 52
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||||||
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||||||
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m_MaxSize: {x: 12002, y: 8042}
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|
||||||
--- !u!114 &3
|
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--- !u!114 &4
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--- !u!114 &5
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--- !u!114 &6
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||||||
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|
resolvedPath: C:\Users\Dara\Documents\1\PO\Library\PackageCache\com.unity.modules.subsystems@1.0.0
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||||||
assetPath: Packages/com.unity.modules.subsystems
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assetPath: Packages/com.unity.modules.subsystems
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||||||
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|
name: com.unity.modules.subsystems
|
||||||
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displayName: Subsystems
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||||||
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@ -3292,7 +3292,7 @@ m_PackageAssets:
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||||||
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name: com.unity.modules.uielementsnative
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||||||
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@ -3351,7 +3351,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.sysroot
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name: com.unity.sysroot
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@ -3426,7 +3426,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.sysroot.linux-x86_64
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@ -3500,7 +3500,7 @@ m_PackageAssets:
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resolvedPath: C:\Users\Dara\Documents\1\PO\Library\PackageCache\com.unity.ext.nunit@1.0.6
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assetPath: Packages/com.unity.ext.nunit
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assetPath: Packages/com.unity.ext.nunit
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@ -3516,8 +3516,18 @@ m_PackageAssets:
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@ -3538,7 +3548,7 @@ m_PackageAssets:
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@ -3589,7 +3627,7 @@ m_PackageAssets:
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@ -3602,7 +3640,7 @@ m_PackageAssets:
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resolvedPath: C:\Users\Dara\Documents\1\PO\Library\PackageCache\com.unity.2d.common@4.0.3
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||||||
assetPath: Packages/com.unity.2d.common
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assetPath: Packages/com.unity.2d.common
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name: com.unity.2d.common
|
name: com.unity.2d.common
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displayName: 2D Common
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displayName: 2D Common
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@ -3634,7 +3672,6 @@ m_PackageAssets:
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@ -3643,13 +3680,10 @@ m_PackageAssets:
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|
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|
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|
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dependencies:
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@ -3695,7 +3729,7 @@ m_PackageAssets:
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resolvedPath: "E:\\Projects \u0441#\\Unity\\omega\\Library\\PackageCache\\com.unity.2d.path@4.0.2"
|
resolvedPath: C:\Users\Dara\Documents\1\PO\Library\PackageCache\com.unity.2d.path@4.0.2
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||||||
assetPath: Packages/com.unity.2d.path
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assetPath: Packages/com.unity.2d.path
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name: com.unity.2d.path
|
name: com.unity.2d.path
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displayName: 2D Path
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displayName: 2D Path
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||||||
|
@ -3761,5 +3795,5 @@ m_PackageAssets:
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path:
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path:
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m_LocalPackages:
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m_LocalPackages:
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m_LocalFileStatus: []
|
m_LocalFileStatus: []
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m_ProjectPath: "E:/Projects \u0441#/Unity/omega/Packages"
|
m_ProjectPath: C:/Users/Dara/Documents/1/PO/Packages
|
||||||
m_EditorVersion: 2020.3.19f1 (68f137dc9bbe)
|
m_EditorVersion: 2020.3.19f1 (68f137dc9bbe)
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
f5e98bd93cbb082bc13febd9deb805dc
|
41bc876834200554b9cdf46ac8dbc2f9
|
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@ -568,3 +568,123 @@ C# parse time : 121ms
|
||||||
candidates check time : 40ms
|
candidates check time : 40ms
|
||||||
console write time : 0ms
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:25:44 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 836,8699ms
|
||||||
|
moved types parse time: 50ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 193ms
|
||||||
|
candidates check time : 47ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:26:23 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 126,582ms
|
||||||
|
moved types parse time: 73ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 181ms
|
||||||
|
candidates check time : 52ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:43:17 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 76,7953ms
|
||||||
|
moved types parse time: 42ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 176ms
|
||||||
|
candidates check time : 25ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:43:25 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 69,8128ms
|
||||||
|
moved types parse time: 41ms
|
||||||
|
candidates parse time : 0ms
|
||||||
|
C# parse time : 149ms
|
||||||
|
candidates check time : 25ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 11:33:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 664,1221ms
|
||||||
|
moved types parse time: 46ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 196ms
|
||||||
|
candidates check time : 38ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:33 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 112,1263ms
|
||||||
|
moved types parse time: 45ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 160ms
|
||||||
|
candidates check time : 30ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 65,8006ms
|
||||||
|
moved types parse time: 42ms
|
||||||
|
candidates parse time : 0ms
|
||||||
|
C# parse time : 207ms
|
||||||
|
candidates check time : 26ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:59 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 70,1434ms
|
||||||
|
moved types parse time: 42ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 146ms
|
||||||
|
candidates check time : 23ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:14 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 67,8497ms
|
||||||
|
moved types parse time: 44ms
|
||||||
|
candidates parse time : 1ms
|
||||||
|
C# parse time : 146ms
|
||||||
|
candidates check time : 24ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:23 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 66,9149ms
|
||||||
|
moved types parse time: 42ms
|
||||||
|
candidates parse time : 0ms
|
||||||
|
C# parse time : 142ms
|
||||||
|
candidates check time : 22ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:30 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 128,6556ms
|
||||||
|
moved types parse time: 42ms
|
||||||
|
candidates parse time : 0ms
|
||||||
|
C# parse time : 147ms
|
||||||
|
candidates check time : 23ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 71,8069ms
|
||||||
|
moved types parse time: 42ms
|
||||||
|
candidates parse time : 0ms
|
||||||
|
C# parse time : 144ms
|
||||||
|
candidates check time : 23ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
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|
@ -1,6 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
|
@ -1,43 +1,4 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=7883 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2542
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3642 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1299
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=12310 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4702
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3662 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2718
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4513 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3751
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3640 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1347
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=10917 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4057
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3177 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2815
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=8069 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2811
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=10902 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4047
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3694 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1723
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=7914 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2554
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2468 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1177
|
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
|
@ -1,4 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
|
@ -1,4 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
|
@ -1,4 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
|
@ -5,10 +5,10 @@ EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
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||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: ae36a43ecda2f5645878559e1b6f717a
|
||||||
- enabled: 1
|
- enabled: 1
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||||||
path: Assets/Scenes/BattleScene.unity
|
path: Assets/Scenes/BattleScene.unity
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||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 2cda990e2423bbf4892e6590ba056729
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- enabled: 1
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||||||
path: Assets/Scenes/MainMenu.unity
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guid: c0f2ab0c52da4e04fa0f6cb87378dd5a
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m_configObjects: {}
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m_configObjects: {}
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@ -9,6 +9,12 @@ EditorUserSettings:
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RecentlyUsedScenePath-1:
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flags: 0
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vcSharedLogLevel:
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vcSharedLogLevel:
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|
|
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Reference in New Issue