mission ver.1 + endless game + moving the inventory system + DataHolder
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.vs/PO/v16/.suo
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.vs/PO/v16/.suo
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class DataHolder : MonoBehaviour
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{
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public static DataHolder main;
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public List<BattleConfig> easyLevels;
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public List<BattleConfig> normalLevels;
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public List<BattleConfig> hardLevels;
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public MissionConfig mission;
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[SerializeField] private string _currentScene;
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private int score = 10;
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private int missionChecker;
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public enum complexityLevels
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{
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easy,
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normal,
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hard,
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all
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};
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private void Awake()
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{
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if(_currentScene == null)
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{
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Debug.LogError("WARNING! _currentScene in DataHolder not found");
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}
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if (main != null && main != this)
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{
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Debug.LogWarning("2 dataholders on the scene");
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Destroy(this);
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return;
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}
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main = this;
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}
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public void SetScore(int _newScore)
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{
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score = _newScore;
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}
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public int GetScore()
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{
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return score;
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}
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public void ChangeScene(string _sceneName)
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{
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SceneManager.LoadScene(_sceneName, LoadSceneMode.Additive);
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SceneManager.UnloadSceneAsync(_currentScene);
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_currentScene = _sceneName;
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}
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//RANDOM LEVELS BLOCK
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public BattleConfig RandomLevel(complexityLevels _complexity)
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{
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switch (_complexity)
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{
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case complexityLevels.easy:
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return RandomEasyLevel();
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case complexityLevels.normal:
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return RandomNormalLevel();
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case complexityLevels.hard:
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return RandomHardLevel();
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default:
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return RandomAllLevel();
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}
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}
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private BattleConfig RandomEasyLevel()
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{
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return easyLevels[Random.Range(0, easyLevels.Count)];
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}
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private BattleConfig RandomNormalLevel()
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{
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return normalLevels[Random.Range(0, normalLevels.Count)]; ;
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}
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private BattleConfig RandomHardLevel()
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{
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return hardLevels[Random.Range(0, hardLevels.Count)];
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}
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private BattleConfig RandomAllLevel()
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{
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int _maxNumber = Random.Range(0,
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easyLevels.Count + normalLevels.Count + hardLevels.Count);
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if (_maxNumber < easyLevels.Count)
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{
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Debug.Log(_maxNumber);
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return easyLevels[_maxNumber];
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}
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else if (_maxNumber - easyLevels.Count < normalLevels.Count)
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{
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return normalLevels[_maxNumber - easyLevels.Count];
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}
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else
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{
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return hardLevels[_maxNumber - easyLevels.Count - normalLevels.Count];
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}
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}
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//RANDOM LEVELS BLOCK END
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public void NewMission(MissionConfig _mission)
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{
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mission = _mission;
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missionChecker = 0;
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}
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public BattleConfig NextBattle()
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{
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missionChecker++;
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if(missionChecker > mission.missionItems.Count)
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{
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return null;
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}
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return mission.missionItems[missionChecker - 1].battle;
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}
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public void ReturnInMainMenu()
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{
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ChangeScene("MainMenu");
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MainCamera : MonoBehaviour
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{
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public void GoToMission(MissionConfig _mission)
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{
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DataHolder.main.NewMission(_mission);
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DataHolder.main.ChangeScene("BattleScene");
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}
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public void EndlessGame()
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{
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DataHolder.main.ChangeScene("BattleScene");
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PhaseCounter : MonoBehaviour
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{
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private Text _phaseCount;
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private int _maxPhase = 1;
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public void NewPhase()
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_phase++;
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_phaseCount.text = "Phase: " + _phase + "/" + _maxPhase;
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}
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public void NewMaxPhase(BattleConfig _config)
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{
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var _character = _config.battleCharacteristics;
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if(_character.SecondPhase == true)
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if(_character.ThirdPhase == true)
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{
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_maxPhase = 1;
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}
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_phase = 0;
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NewPhase();
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}
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}
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@ -94,17 +94,16 @@ public class Card : MonoBehaviour
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{
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DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
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}
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//если перестанет резко работать карты на хил и армор, то дело в этом, если нет => нужно удалить коментарий
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//else if (_card.addArmor > 0)
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//{
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Player.main.AddArmor(_card.addArmor);
|
||||
//}
|
||||
//else if (_card.addHealth > 0)
|
||||
//{
|
||||
}
|
||||
else if (_card.addHealth > 0)
|
||||
{
|
||||
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
|
||||
Player.main.ChangeHp(-_card.addHealth);
|
||||
//}
|
||||
}
|
||||
DeckManager.main.currentCard = null;
|
||||
DeckManager.main.MarkersRegulator();
|
||||
DestroyObject();
|
||||
|
|
|
@ -7,7 +7,7 @@ using System;
|
|||
using UnityEditor;
|
||||
|
||||
|
||||
[CreateAssetMenu(fileName = "BattleConfig")]
|
||||
[CreateAssetMenu(fileName = "BattleConfig", menuName = "Configs/BattleConfig")]
|
||||
public class BattleConfig : ScriptableObject
|
||||
{
|
||||
public BattleCharacteristics battleCharacteristics;
|
||||
|
@ -15,7 +15,7 @@ public class BattleConfig : ScriptableObject
|
|||
[Serializable]
|
||||
public class BattleCharacteristics
|
||||
{
|
||||
public bool FirstPhase;
|
||||
|
||||
public Phase firstPhaseOptions;
|
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|
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maximumQuantity: 0
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0b30cfc668c041747a968d2c8bf1a3cb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[CreateAssetMenu(fileName = "CardConfig")]
|
||||
[CreateAssetMenu(fileName = "Configs/CardConfig")]
|
||||
public class CardConfig : ScriptableObject
|
||||
{
|
||||
public CardCharacteristics CardCharacteristics;
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
|
||||
m_Name: UltraMegaAttack
|
||||
m_EditorClassIdentifier:
|
||||
CardCharacteristics:
|
||||
cardName: UltraMegaAttack
|
||||
picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
|
||||
description:
|
||||
specialization: 1
|
||||
quantityStamina: 0
|
||||
quantityHealth: 0
|
||||
damage: 30
|
||||
addHealth: 0
|
||||
addStamina: 0
|
||||
addArmor: 0
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e8ca549d99fe5cf4397542620ed834cb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,7 +4,7 @@ using UnityEditor;
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[CreateAssetMenu(fileName = "EnemyConfig")]
|
||||
[CreateAssetMenu(fileName = "Configs/EnemyConfig")]
|
||||
public class EnemyConfig : ScriptableObject
|
||||
{
|
||||
public EnemyCharacteristics enemyCharacteristics;
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
|
||||
[CreateAssetMenu(fileName = "MissionConfig")]
|
||||
public class MissionConfig : ScriptableObject
|
||||
{
|
||||
public List<
|
||||
MissionCharacteristics> missionItems = new List<MissionCharacteristics>();
|
||||
}
|
||||
[Serializable]
|
||||
public class MissionCharacteristics
|
||||
{
|
||||
public BattleConfig battle;
|
||||
// Â áóäóùåì ñþäà äîáàâÿòñÿ ñîáûòèÿ
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c912d3615048b3c4e9c6d0cf942bb4db
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fa163f2f9747ec9418f19577175a653e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c912d3615048b3c4e9c6d0cf942bb4db, type: 3}
|
||||
m_Name: FirstMission
|
||||
m_EditorClassIdentifier:
|
||||
missionItems:
|
||||
- battle: {fileID: 11400000, guid: 3cef7b3afdcce6a4a97f2883ee7ce203, type: 2}
|
||||
- battle: {fileID: 11400000, guid: a58b74e66a955c842842e28c951d39f5, type: 2}
|
||||
- battle: {fileID: 11400000, guid: c4b45319e9ae8c24a9438acde55e9f9a, type: 2}
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0039c482e027b964ba368d339754bb7f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -89,6 +89,7 @@ public class DeckManager : MonoBehaviour
|
|||
}
|
||||
}
|
||||
CardInTable.Clear();
|
||||
HandingOut();
|
||||
if (stamina < 3)
|
||||
NewStaminaQuantity(stamina + 1);
|
||||
//нужна корутина для вражеского хода
|
||||
|
@ -154,28 +155,13 @@ public class DeckManager : MonoBehaviour
|
|||
currentCard = null;
|
||||
MarkersRegulator();
|
||||
}
|
||||
/*public void ActionInPlayer()
|
||||
{
|
||||
if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return;
|
||||
|
||||
|
||||
if (currentCard.CardCharacteristics.healing > 0)
|
||||
{
|
||||
|
||||
Player.main.ChangeHp(-currentCard.CardCharacteristics.healing);
|
||||
}
|
||||
else if(currentCard.CardCharacteristics.addStamina)
|
||||
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
|
||||
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
|
||||
currentCard = null;
|
||||
MarkersRegulator();
|
||||
}*/
|
||||
IEnumerator EnemyStep()
|
||||
{
|
||||
waitingEnemyTurn = true;
|
||||
Session.main.EnemiesStep();
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
waitingEnemyTurn = false;
|
||||
HandingOut();
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AddEquipment : MonoBehaviour
|
||||
{
|
||||
public void AddOrRemove()
|
||||
{
|
||||
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
|
||||
{
|
||||
Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
|
||||
for (int i = 0; i < Inventory.main.playerPlace.Count; i++)
|
||||
{
|
||||
if (Inventory.main.playerPlace[i].name == Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
||||
{
|
||||
Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
|
||||
Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
|
||||
Inventory.main.WhichPlace(Inventory.main.lastCardNum);
|
||||
}
|
||||
|
||||
DataScript.PlayerEquipment = Inventory.main.playerEquipment;
|
||||
|
||||
EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -8,7 +8,7 @@ public class EquipmentButton : MonoBehaviour
|
|||
|
||||
public void OnClick()
|
||||
{
|
||||
MainMenuScript.main.lastCardNum = num;
|
||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(num);
|
||||
Inventory.main.lastCardNum = num;
|
||||
EquipmentInfo.main.CardAbout(num);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EquipmentInfo : MonoBehaviour
|
||||
{
|
||||
public static EquipmentInfo main;
|
||||
[SerializeField] private Text localName;
|
||||
[SerializeField] private Text desqription;
|
||||
|
||||
[SerializeField] private Image icon;
|
||||
[SerializeField] private Button AddButton;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (main != null && main != this)
|
||||
{
|
||||
Debug.LogWarning("2 dataholders on the scene");
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
|
||||
main = this;
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
CardAbout(0);
|
||||
}
|
||||
|
||||
public void CardAbout(int _index)
|
||||
{
|
||||
localName.text = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
|
||||
desqription.text = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
|
||||
icon.sprite = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
|
||||
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
|
||||
|
||||
|
||||
else
|
||||
AddButton.GetComponentInChildren<Text>().text = "Equip";
|
||||
}
|
||||
}
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenuScript : MonoBehaviour
|
||||
public class Inventory : MonoBehaviour
|
||||
{
|
||||
public static MainMenuScript main;
|
||||
public static Inventory main;
|
||||
public List<GameObject> allEquipment = new List<GameObject>();
|
||||
public List<GameObject> playerEquipment = new List<GameObject>();
|
||||
|
||||
|
@ -38,9 +38,13 @@ public class MainMenuScript : MonoBehaviour
|
|||
{
|
||||
for (int i = 0; i < playerPlace.Count; i++)
|
||||
{
|
||||
if (playerPlace[i].name == allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
||||
var _config =
|
||||
allEquipment[_num].GetComponent<Equipment>().equipmentConfig.
|
||||
equipmentCharacteristics;
|
||||
if (_config == null) Debug.LogError("config not found!");
|
||||
if (playerPlace[i].name == _config.name)
|
||||
{
|
||||
playerPlace[i].image.sprite = allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
playerPlace[i].image.sprite = _config.sprite;
|
||||
playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum;
|
||||
}
|
||||
}
|
|
@ -11,8 +11,8 @@ public class PlaceEquipment : MonoBehaviour
|
|||
public void EquipmentAbout()
|
||||
{
|
||||
//Óðàààààà, âñå ðàáîòàåò
|
||||
if (GetComponentInChildren<Image>().sprite.name != MainMenuScript.main.imagePlug.name && equipmentNum != -1)
|
||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(equipmentNum);
|
||||
if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
|
||||
EquipmentInfo.main.CardAbout(equipmentNum);
|
||||
}
|
||||
|
||||
}
|
|
@ -29,7 +29,7 @@ public class SpawnButton : MonoBehaviour
|
|||
|
||||
public void ChangePage(int _page)
|
||||
{
|
||||
if ((page + _page) * maxHeroButOnPage - MainMenuScript.main.allEquipment.Count < 0)
|
||||
if ((page + _page) * maxHeroButOnPage - Inventory.main.allEquipment.Count < 0)
|
||||
{
|
||||
if (page + _page > -1)
|
||||
{
|
||||
|
@ -53,7 +53,7 @@ public class SpawnButton : MonoBehaviour
|
|||
|
||||
for (int i = _begin; i < _end; i++)
|
||||
{
|
||||
if (i > MainMenuScript.main.allEquipment.Count - 1)
|
||||
if (i > Inventory.main.allEquipment.Count - 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ public class SpawnButton : MonoBehaviour
|
|||
|
||||
link.transform.GetComponent<EquipmentButton>().num = i;
|
||||
link.transform.localPosition = new Vector3(_x, _y, 0);
|
||||
link.image.sprite = MainMenuScript.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
link.image.sprite = Inventory.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
|
||||
_x += gameObject.GetComponent<RectTransform>().rect.width + distX;
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AddEquipment : MonoBehaviour
|
||||
{
|
||||
public void AddOrRemove()
|
||||
{
|
||||
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
|
||||
{
|
||||
MainMenuScript.main.playerEquipment.Remove(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
|
||||
for (int i = 0; i < MainMenuScript.main.playerPlace.Count; i++)
|
||||
{
|
||||
if (MainMenuScript.main.playerPlace[i].name == MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
|
||||
{
|
||||
MainMenuScript.main.playerPlace[i].image.sprite = MainMenuScript.main.imagePlug;
|
||||
MainMenuScript.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainMenuScript.main.playerEquipment.Add(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
|
||||
MainMenuScript.main.WhichPlace(MainMenuScript.main.lastCardNum);
|
||||
}
|
||||
|
||||
DataScript.PlayerEquipment = MainMenuScript.main.playerEquipment;
|
||||
|
||||
Camera.main.GetComponent<EquipmentInfo>().CardAbout(MainMenuScript.main.lastCardNum);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EquipmentInfo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Text localName;
|
||||
[SerializeField] private Text desqription;
|
||||
|
||||
[SerializeField] private Image icon;
|
||||
[SerializeField] private Button AddButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
CardAbout(0);
|
||||
}
|
||||
|
||||
public void CardAbout(int _index)
|
||||
{
|
||||
localName.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
|
||||
desqription.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
|
||||
icon.sprite = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
|
||||
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
|
||||
|
||||
|
||||
else
|
||||
AddButton.GetComponentInChildren<Text>().text = "Equip";
|
||||
}
|
||||
}
|
|
@ -5,8 +5,9 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
public class SceneLoader : MonoBehaviour
|
||||
{
|
||||
|
||||
public void ChangeScene(string _sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(_sceneName);
|
||||
DataHolder.main.ChangeScene(_sceneName);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,30 +10,36 @@ public class Session : MonoBehaviour
|
|||
{
|
||||
public static Session main;
|
||||
[SerializeField] private PlayerConfig playerConfig;
|
||||
[SerializeField] private BattleConfig battleConfig;
|
||||
|
||||
[SerializeField] private UnityEvent onVictory;
|
||||
[SerializeField] private UnityEvent onDefeat;
|
||||
|
||||
[SerializeField] private UnityEvent onInventory;
|
||||
[SerializeField] private UnityEvent onNextLevel;
|
||||
|
||||
|
||||
[Header("Enemies")]
|
||||
[Space]
|
||||
[Space (3)]
|
||||
|
||||
[SerializeField] private List<Transform> enemyUIPositions = new List<Transform>();
|
||||
[SerializeField] private List<GameObject> enemyPrefabs;
|
||||
[Header("Player")]
|
||||
[Space]
|
||||
|
||||
[SerializeField] private GameObject player;
|
||||
[SerializeField] private Transform playerPosition;
|
||||
[HideInInspector] public GameObject playerLink;
|
||||
|
||||
[Header("UI")]
|
||||
[Space]
|
||||
[SerializeField] private PhaseCounter phaseCounter;
|
||||
|
||||
[Space(3)]
|
||||
[Header("For checking")]
|
||||
[SerializeField] private BattleConfig battleConfig;
|
||||
public int numberPhase = 1;
|
||||
public int quantityEnemies = 0;
|
||||
public bool waitingEndingRound = false;
|
||||
|
||||
[SerializeField] private BattleConfig nextLevel;
|
||||
public List<GameObject> currentEnemies = new List<GameObject>();
|
||||
|
||||
private void Awake()
|
||||
|
@ -44,14 +50,18 @@ public class Session : MonoBehaviour
|
|||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
|
||||
main = this;
|
||||
battleConfig = SearchNextLevel();
|
||||
nextLevel = SearchNextLevel();
|
||||
Debug.Log(battleConfig.name + " " + nextLevel.name);
|
||||
}
|
||||
public void Start()
|
||||
{
|
||||
phaseCounter.NewMaxPhase(battleConfig);
|
||||
CreatePlayer();
|
||||
FirstPhase();
|
||||
}
|
||||
|
||||
public void FirstPhase()
|
||||
{
|
||||
var FP = battleConfig.battleCharacteristics.firstPhaseOptions;
|
||||
|
@ -64,14 +74,15 @@ public class Session : MonoBehaviour
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
public void SecondPhase()
|
||||
{
|
||||
|
||||
if (!battleConfig.battleCharacteristics.SecondPhase)
|
||||
{
|
||||
Victory();
|
||||
return;
|
||||
}
|
||||
phaseCounter.NewPhase();
|
||||
var SP = battleConfig.battleCharacteristics.SecondPhaseOptions;
|
||||
int quantity = Random.Range(SP.minimumQuantity, SP.maximumQuantity);
|
||||
for (int i = 0; i < quantity; i++)
|
||||
|
@ -82,7 +93,6 @@ public class Session : MonoBehaviour
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
public void ThirdPhase()
|
||||
{
|
||||
if (!battleConfig.battleCharacteristics.ThirdPhase)
|
||||
|
@ -90,6 +100,8 @@ public class Session : MonoBehaviour
|
|||
Victory();
|
||||
return;
|
||||
}
|
||||
phaseCounter.NewPhase();
|
||||
|
||||
var TP = battleConfig.battleCharacteristics.ThirdPhaseOptions;
|
||||
int quantity = Random.Range(TP.minimumQuantity, TP.maximumQuantity);
|
||||
for (int i = 0; i < quantity; i++)
|
||||
|
@ -101,6 +113,7 @@ public class Session : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
//EventLogic
|
||||
public void Victory()
|
||||
{
|
||||
onVictory?.Invoke();
|
||||
|
@ -109,6 +122,80 @@ public class Session : MonoBehaviour
|
|||
{
|
||||
onDefeat?.Invoke();
|
||||
}
|
||||
public void Inventory()
|
||||
{
|
||||
onInventory?.Invoke();
|
||||
}
|
||||
|
||||
|
||||
//EventLogic end
|
||||
|
||||
// RandomBlock
|
||||
|
||||
EnemyConfig Randomizer(int _position, List<EnemyConfig> _enemyConfigs)
|
||||
{
|
||||
for (int i = 0; i < _enemyConfigs.Count; i++)
|
||||
{
|
||||
if (_enemyConfigs[i].enemyCharacteristics.minimumPosition < _position + 1
|
||||
|| _enemyConfigs[i].enemyCharacteristics.maximumPosition > _position + 1)
|
||||
{
|
||||
return RandomInRandomizer(_position, _enemyConfigs);
|
||||
}
|
||||
}
|
||||
Debug.LogError("WARNING! no config found for position" + _position.ToString());
|
||||
return null;
|
||||
}
|
||||
EnemyConfig RandomInRandomizer(int _position, List<EnemyConfig> _enemyConfigs)
|
||||
{
|
||||
int _numberEnemy;
|
||||
_numberEnemy = Random.Range(0, _enemyConfigs.Count);
|
||||
|
||||
if (_enemyConfigs[_numberEnemy].enemyCharacteristics.minimumPosition > _position + 1
|
||||
|| _enemyConfigs[_numberEnemy].enemyCharacteristics.maximumPosition < _position + 1)
|
||||
{
|
||||
return Randomizer(_position, _enemyConfigs);
|
||||
}
|
||||
return _enemyConfigs[_numberEnemy];
|
||||
}
|
||||
|
||||
// RandomBlock end
|
||||
|
||||
//EnemyBlock
|
||||
|
||||
public GameObject CreateEnemies(EnemyConfig _config, int _position)
|
||||
{
|
||||
for (int i = 0; i < enemyPrefabs.Count; i++)
|
||||
{
|
||||
if (enemyPrefabs[i].GetComponent<Enemy>().enemyConfig == _config)
|
||||
{
|
||||
GameObject _enemy = Instantiate(enemyPrefabs[i], enemyUIPositions[_position]);
|
||||
_enemy.GetComponent<Enemy>().currentPosition = _position;
|
||||
return (_enemy);
|
||||
}
|
||||
}
|
||||
Debug.LogError("enemy prefab not found. Please, check battleConfig and enemyPrefabs");
|
||||
return null;
|
||||
|
||||
}
|
||||
public void SwitchEnemyPosition()
|
||||
{
|
||||
for (int i = 0; i < currentEnemies.Count; i++)
|
||||
{
|
||||
currentEnemies[i].GetComponent<Enemy>().currentPosition = i;
|
||||
currentEnemies[i].transform.position = enemyUIPositions[currentEnemies[i].GetComponent<Enemy>().currentPosition].position;
|
||||
|
||||
}
|
||||
}
|
||||
public void EnemiesStep()
|
||||
{
|
||||
for (int i = 0; i < currentEnemies.Count; i++)
|
||||
{
|
||||
if (currentEnemies[i] != null)
|
||||
{
|
||||
currentEnemies[i].GetComponent<Enemy>().Turn();
|
||||
}
|
||||
}
|
||||
}
|
||||
public void EnemyDeath(GameObject _deadEnemy)
|
||||
{
|
||||
quantityEnemies--;
|
||||
|
@ -127,12 +214,11 @@ public class Session : MonoBehaviour
|
|||
}
|
||||
SwitchEnemyPosition();
|
||||
}
|
||||
|
||||
IEnumerator ChekingCoroutine()
|
||||
{
|
||||
waitingEndingRound = true;
|
||||
currentEnemies.Clear();
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
if (numberPhase == 1 && battleConfig.battleCharacteristics.SecondPhase)
|
||||
{
|
||||
numberPhase++;
|
||||
|
@ -149,67 +235,7 @@ public class Session : MonoBehaviour
|
|||
}
|
||||
waitingEndingRound = false;
|
||||
}
|
||||
|
||||
|
||||
// RandomBlock
|
||||
|
||||
EnemyConfig Randomizer(int _position, List<EnemyConfig> _enemyConfigs)
|
||||
{
|
||||
for (int i = 0; i < _enemyConfigs.Count; i++)
|
||||
{
|
||||
if (_enemyConfigs[i].enemyCharacteristics.minimumPosition < _position + 1
|
||||
|| _enemyConfigs[i].enemyCharacteristics.maximumPosition > _position + 1)
|
||||
{
|
||||
return RandomInRandomizer(_position, _enemyConfigs);
|
||||
}
|
||||
}
|
||||
Debug.LogError("WARNING! no config found for position" + _position.ToString());
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
EnemyConfig RandomInRandomizer(int _position, List<EnemyConfig> _enemyConfigs)
|
||||
{
|
||||
int _numberEnemy;
|
||||
_numberEnemy = Random.Range(0, _enemyConfigs.Count);
|
||||
|
||||
if (_enemyConfigs[_numberEnemy].enemyCharacteristics.minimumPosition > _position + 1
|
||||
|| _enemyConfigs[_numberEnemy].enemyCharacteristics.maximumPosition < _position + 1)
|
||||
{
|
||||
return Randomizer(_position, _enemyConfigs);
|
||||
}
|
||||
return _enemyConfigs[_numberEnemy];
|
||||
}
|
||||
|
||||
|
||||
|
||||
// RandomBlock end
|
||||
|
||||
public GameObject CreateEnemies(EnemyConfig _config, int _position)
|
||||
{
|
||||
for (int i = 0; i < enemyPrefabs.Count; i++)
|
||||
{
|
||||
if (enemyPrefabs[i].GetComponent<Enemy>().enemyConfig == _config)
|
||||
{
|
||||
GameObject _enemy = Instantiate(enemyPrefabs[i], enemyUIPositions[_position]);
|
||||
_enemy.GetComponent<Enemy>().currentPosition = _position;
|
||||
return (_enemy);
|
||||
}
|
||||
}
|
||||
Debug.LogError("enemy prefab not found. Please, check battleConfig and enemyPrefabs");
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public void SwitchEnemyPosition()
|
||||
{
|
||||
for (int i = 0; i < currentEnemies.Count; i++)
|
||||
{
|
||||
currentEnemies[i].GetComponent<Enemy>().currentPosition = i;
|
||||
currentEnemies[i].transform.position = enemyUIPositions[currentEnemies[i].GetComponent<Enemy>().currentPosition].position;
|
||||
|
||||
}
|
||||
}
|
||||
//EnemyBlock end
|
||||
|
||||
public void CreatePlayer()
|
||||
{
|
||||
|
@ -219,14 +245,34 @@ public class Session : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
public void EnemiesStep()
|
||||
public void LaunchNextLevel()
|
||||
{
|
||||
for (int i = 0; i < currentEnemies.Count; i++)
|
||||
if (nextLevel == null)
|
||||
{
|
||||
if (currentEnemies[i] != null)
|
||||
DataHolder.main.mission = null;
|
||||
DataHolder.main.ReturnInMainMenu();
|
||||
return;
|
||||
}
|
||||
phaseCounter.NewMaxPhase(nextLevel);
|
||||
onNextLevel?.Invoke();
|
||||
}
|
||||
public void NextLevel()
|
||||
{
|
||||
currentEnemies[i].GetComponent<Enemy>().Turn();
|
||||
}
|
||||
|
||||
battleConfig = nextLevel;
|
||||
nextLevel = SearchNextLevel() ;
|
||||
|
||||
FirstPhase();
|
||||
}
|
||||
public BattleConfig SearchNextLevel()
|
||||
{
|
||||
if(DataHolder.main.mission != null)
|
||||
{
|
||||
return DataHolder.main.NextBattle();
|
||||
}
|
||||
else
|
||||
{
|
||||
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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m_MinSize: {x: 875, y: 300}
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m_MaxSize: {x: 10000, y: 10000}
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m_Maximized: 1
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--- !u!114 &2
|
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &3
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--- !u!114 &4
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--- !u!114 &5
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m_ObjectHideFlags: 52
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--- !u!114 &6
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@ -141,22 +37,22 @@ MonoBehaviour:
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--- !u!114 &7
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--- !u!114 &3
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@ -173,15 +69,42 @@ MonoBehaviour:
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--- !u!114 &4
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|
||||
- 0.0.12-preview.20
|
||||
- 1.0.0-preview.1
|
||||
- 1.0.1
|
||||
- 1.1.0-preview.1
|
||||
- 1.1.0
|
||||
- 1.2.1
|
||||
- 1.2.4
|
||||
- 1.2.5
|
||||
compatible:
|
||||
- 0.0.12-preview.2
|
||||
- 0.0.12-preview.5
|
||||
- 0.0.12-preview.8
|
||||
- 0.0.12-preview.10
|
||||
- 0.0.12-preview.11
|
||||
- 0.0.12-preview.13
|
||||
- 0.0.12-preview.17
|
||||
- 0.0.12-preview.19
|
||||
- 0.0.12-preview.20
|
||||
- 1.0.0-preview.1
|
||||
- 1.0.1
|
||||
- 1.1.0-preview.1
|
||||
- 1.1.0
|
||||
- 1.2.1
|
||||
verified: 1.2.1
|
||||
- 1.2.4
|
||||
- 1.2.5
|
||||
verified: 1.2.5
|
||||
dependencies: []
|
||||
resolvedDependencies: []
|
||||
keywords:
|
||||
|
@ -3589,7 +3627,7 @@ m_PackageAssets:
|
|||
entitlements:
|
||||
isAllowed: 1
|
||||
isAssetStorePackage: 0
|
||||
datePublishedTicks: 0
|
||||
datePublishedTicks: 636984649280000000
|
||||
documentationUrl:
|
||||
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|
||||
repository:
|
||||
|
@ -3602,7 +3640,7 @@ m_PackageAssets:
|
|||
isDirectDependency: 0
|
||||
version: 4.0.3
|
||||
source: 1
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||||
resolvedPath: "E:\\Projects \u0441#\\Unity\\omega\\Library\\PackageCache\\com.unity.2d.common@4.0.3"
|
||||
resolvedPath: C:\Users\Dara\Documents\1\PO\Library\PackageCache\com.unity.2d.common@4.0.3
|
||||
assetPath: Packages/com.unity.2d.common
|
||||
name: com.unity.2d.common
|
||||
displayName: 2D Common
|
||||
|
@ -3634,7 +3672,6 @@ m_PackageAssets:
|
|||
- 4.0.1
|
||||
- 4.0.2
|
||||
- 4.0.3
|
||||
- 4.0.4
|
||||
- 5.0.0-pre.1
|
||||
- 5.0.0-pre.2
|
||||
- 5.0.0
|
||||
|
@ -3643,13 +3680,10 @@ m_PackageAssets:
|
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- 6.0.0-pre.4
|
||||
- 6.0.0
|
||||
- 6.0.1
|
||||
- 6.0.2
|
||||
- 7.0.0-pre.3
|
||||
- 7.0.0-pre.4
|
||||
compatible:
|
||||
- 4.0.3
|
||||
- 4.0.4
|
||||
verified: 4.0.4
|
||||
verified: 4.0.3
|
||||
dependencies:
|
||||
- name: com.unity.2d.sprite
|
||||
version: 1.0.0
|
||||
|
@ -3695,7 +3729,7 @@ m_PackageAssets:
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|||
isDirectDependency: 0
|
||||
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|
||||
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||||
resolvedPath: "E:\\Projects \u0441#\\Unity\\omega\\Library\\PackageCache\\com.unity.2d.path@4.0.2"
|
||||
resolvedPath: C:\Users\Dara\Documents\1\PO\Library\PackageCache\com.unity.2d.path@4.0.2
|
||||
assetPath: Packages/com.unity.2d.path
|
||||
name: com.unity.2d.path
|
||||
displayName: 2D Path
|
||||
|
@ -3761,5 +3795,5 @@ m_PackageAssets:
|
|||
path:
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||||
m_LocalPackages:
|
||||
m_LocalFileStatus: []
|
||||
m_ProjectPath: "E:/Projects \u0441#/Unity/omega/Packages"
|
||||
m_ProjectPath: C:/Users/Dara/Documents/1/PO/Packages
|
||||
m_EditorVersion: 2020.3.19f1 (68f137dc9bbe)
|
||||
|
|
|
@ -1 +1 @@
|
|||
f5e98bd93cbb082bc13febd9deb805dc
|
||||
41bc876834200554b9cdf46ac8dbc2f9
|
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|
@ -568,3 +568,123 @@ C# parse time : 121ms
|
|||
candidates check time : 40ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:25:44 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 836,8699ms
|
||||
moved types parse time: 50ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 193ms
|
||||
candidates check time : 47ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:26:23 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 126,582ms
|
||||
moved types parse time: 73ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 181ms
|
||||
candidates check time : 52ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:43:17 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 76,7953ms
|
||||
moved types parse time: 42ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 176ms
|
||||
candidates check time : 25ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:43:25 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 69,8128ms
|
||||
moved types parse time: 41ms
|
||||
candidates parse time : 0ms
|
||||
C# parse time : 149ms
|
||||
candidates check time : 25ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 11:33:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 664,1221ms
|
||||
moved types parse time: 46ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 196ms
|
||||
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|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:33 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 112,1263ms
|
||||
moved types parse time: 45ms
|
||||
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|
||||
C# parse time : 160ms
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||||
console write time : 0ms
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|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 65,8006ms
|
||||
moved types parse time: 42ms
|
||||
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|
||||
C# parse time : 207ms
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||||
candidates check time : 26ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:59 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 70,1434ms
|
||||
moved types parse time: 42ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 146ms
|
||||
candidates check time : 23ms
|
||||
console write time : 0ms
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||||
|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:14 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 67,8497ms
|
||||
moved types parse time: 44ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 146ms
|
||||
candidates check time : 24ms
|
||||
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|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:23 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 66,9149ms
|
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C# parse time : 142ms
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candidates check time : 22ms
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|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:30 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
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jit/startup time : 128,6556ms
|
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C# parse time : 147ms
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|
||||
[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 71,8069ms
|
||||
moved types parse time: 42ms
|
||||
candidates parse time : 0ms
|
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console write time : 0ms
|
||||
|
||||
|
|
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Load Diff
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Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,6 +0,0 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
|
@ -1,43 +1,4 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
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|
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Cmd: preprocess
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insize=7883 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2542
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3642 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1299
|
||||
|
||||
Cmd: preprocess
|
||||
insize=12310 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4702
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3662 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2718
|
||||
|
||||
Cmd: preprocess
|
||||
insize=4513 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3751
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3640 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1347
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10917 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4057
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3177 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2815
|
||||
|
||||
Cmd: preprocess
|
||||
insize=8069 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2811
|
||||
|
||||
Cmd: preprocess
|
||||
insize=10902 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4047
|
||||
|
||||
Cmd: preprocess
|
||||
insize=3694 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1723
|
||||
|
||||
Cmd: preprocess
|
||||
insize=7914 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2554
|
||||
|
||||
Cmd: preprocess
|
||||
insize=2468 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1177
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -1,4 +0,0 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -1,4 +1,3 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -1,4 +0,0 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
|
@ -5,10 +5,10 @@ EditorBuildSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: ae36a43ecda2f5645878559e1b6f717a
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/BattleScene.unity
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: c0f2ab0c52da4e04fa0f6cb87378dd5a
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -9,6 +9,12 @@ EditorUserSettings:
|
|||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c761e0012163e233a3f7e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c7d110203142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
|
|
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Reference in New Issue