mission ver.1 + endless game + moving the inventory system + DataHolder

This commit is contained in:
Залетов Федор 2022-01-17 17:49:27 +03:00
parent 1f94abd083
commit 7313001ee7
174 changed files with 19121 additions and 17626 deletions

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Assets/DataHolder.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DataHolder : MonoBehaviour
{
public static DataHolder main;
public List<BattleConfig> easyLevels;
public List<BattleConfig> normalLevels;
public List<BattleConfig> hardLevels;
public MissionConfig mission;
[SerializeField] private string _currentScene;
private int score = 10;
private int missionChecker;
public enum complexityLevels
{
easy,
normal,
hard,
all
};
private void Awake()
{
if(_currentScene == null)
{
Debug.LogError("WARNING! _currentScene in DataHolder not found");
}
if (main != null && main != this)
{
Debug.LogWarning("2 dataholders on the scene");
Destroy(this);
return;
}
main = this;
}
public void SetScore(int _newScore)
{
score = _newScore;
}
public int GetScore()
{
return score;
}
public void ChangeScene(string _sceneName)
{
SceneManager.LoadScene(_sceneName, LoadSceneMode.Additive);
SceneManager.UnloadSceneAsync(_currentScene);
_currentScene = _sceneName;
}
//RANDOM LEVELS BLOCK
public BattleConfig RandomLevel(complexityLevels _complexity)
{
switch (_complexity)
{
case complexityLevels.easy:
return RandomEasyLevel();
case complexityLevels.normal:
return RandomNormalLevel();
case complexityLevels.hard:
return RandomHardLevel();
default:
return RandomAllLevel();
}
}
private BattleConfig RandomEasyLevel()
{
return easyLevels[Random.Range(0, easyLevels.Count)];
}
private BattleConfig RandomNormalLevel()
{
return normalLevels[Random.Range(0, normalLevels.Count)]; ;
}
private BattleConfig RandomHardLevel()
{
return hardLevels[Random.Range(0, hardLevels.Count)];
}
private BattleConfig RandomAllLevel()
{
int _maxNumber = Random.Range(0,
easyLevels.Count + normalLevels.Count + hardLevels.Count);
if (_maxNumber < easyLevels.Count)
{
Debug.Log(_maxNumber);
return easyLevels[_maxNumber];
}
else if (_maxNumber - easyLevels.Count < normalLevels.Count)
{
return normalLevels[_maxNumber - easyLevels.Count];
}
else
{
return hardLevels[_maxNumber - easyLevels.Count - normalLevels.Count];
}
}
//RANDOM LEVELS BLOCK END
public void NewMission(MissionConfig _mission)
{
mission = _mission;
missionChecker = 0;
}
public BattleConfig NextBattle()
{
missionChecker++;
if(missionChecker > mission.missionItems.Count)
{
return null;
}
return mission.missionItems[missionChecker - 1].battle;
}
public void ReturnInMainMenu()
{
ChangeScene("MainMenu");
}
}

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Assets/MainCamera.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainCamera : MonoBehaviour
{
public void GoToMission(MissionConfig _mission)
{
DataHolder.main.NewMission(_mission);
DataHolder.main.ChangeScene("BattleScene");
}
public void EndlessGame()
{
DataHolder.main.ChangeScene("BattleScene");
}
}

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Assets/PhaseCounter.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PhaseCounter : MonoBehaviour
{
private Text _phaseCount;
private int _maxPhase = 1;
private int _phase = 1;
private void Awake()
{
_phaseCount = GetComponent<Text>();
}
public void NewPhase()
{
_phase++;
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}
public void NewMaxPhase(BattleConfig _config)
{
var _character = _config.battleCharacteristics;
if(_character.SecondPhase == true)
{
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{
_maxPhase = 3;
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{
_maxPhase = 2;
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@ -5,14 +5,14 @@ using UnityEngine.UI;
public class CanvasChanger : MonoBehaviour
{
public Canvas canvasToOn;
public Canvas canvasToOff;
public GameObject canvasToOn;
public GameObject canvasToOff;
public void ChangeCanvas()
{
if (canvasToOn != null)
canvasToOn.enabled = true;
canvasToOn.SetActive(true);
if (canvasToOn != null)
canvasToOff.enabled = false;
canvasToOff.SetActive(false);
}
}

View File

@ -94,17 +94,16 @@ public class Card : MonoBehaviour
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
}
//если перестанет резко работать карты на хил и армор, то дело в этом, если нет => нужно удалить коментарий
//else if (_card.addArmor > 0)
//{
else if (_card.addArmor > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
Player.main.AddArmor(_card.addArmor);
//}
//else if (_card.addHealth > 0)
//{
}
else if (_card.addHealth > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
Player.main.ChangeHp(-_card.addHealth);
//}
}
DeckManager.main.currentCard = null;
DeckManager.main.MarkersRegulator();
DestroyObject();

View File

@ -7,7 +7,7 @@ using System;
using UnityEditor;
[CreateAssetMenu(fileName = "BattleConfig")]
[CreateAssetMenu(fileName = "BattleConfig", menuName = "Configs/BattleConfig")]
public class BattleConfig : ScriptableObject
{
public BattleCharacteristics battleCharacteristics;
@ -15,7 +15,7 @@ public class BattleConfig : ScriptableObject
[Serializable]
public class BattleCharacteristics
{
public bool FirstPhase;
public Phase firstPhaseOptions;
public bool SecondPhase;
public Phase SecondPhaseOptions;

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@ -4,7 +4,7 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "CardConfig")]
[CreateAssetMenu(fileName = "Configs/CardConfig")]
public class CardConfig : ScriptableObject
{
public CardCharacteristics CardCharacteristics;

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specialization: 1
quantityStamina: 0
quantityHealth: 0
damage: 30
addHealth: 0
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@ -4,7 +4,7 @@ using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
[CreateAssetMenu(fileName = "EnemyConfig")]
[CreateAssetMenu(fileName = "Configs/EnemyConfig")]
public class EnemyConfig : ScriptableObject
{
public EnemyCharacteristics enemyCharacteristics;

View File

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System;
using UnityEditor;
[CreateAssetMenu(fileName = "MissionConfig")]
public class MissionConfig : ScriptableObject
{
public List<
MissionCharacteristics> missionItems = new List<MissionCharacteristics>();
}
[Serializable]
public class MissionCharacteristics
{
public BattleConfig battle;
// Â áóäóùåì ñþäà äîáàâÿòñÿ ñîáûòèÿ
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@ -89,6 +89,7 @@ public class DeckManager : MonoBehaviour
}
}
CardInTable.Clear();
HandingOut();
if (stamina < 3)
NewStaminaQuantity(stamina + 1);
//нужна корутина для вражеского хода
@ -154,28 +155,13 @@ public class DeckManager : MonoBehaviour
currentCard = null;
MarkersRegulator();
}
/*public void ActionInPlayer()
{
if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return;
if (currentCard.CardCharacteristics.healing > 0)
{
Player.main.ChangeHp(-currentCard.CardCharacteristics.healing);
}
else if(currentCard.CardCharacteristics.addStamina)
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
currentCard = null;
MarkersRegulator();
}*/
IEnumerator EnemyStep()
{
waitingEnemyTurn = true;
Session.main.EnemiesStep();
yield return new WaitForSeconds(0.5f);
waitingEnemyTurn = false;
HandingOut();
}
}

View File

@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddEquipment : MonoBehaviour
{
public void AddOrRemove()
{
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
{
Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
for (int i = 0; i < Inventory.main.playerPlace.Count; i++)
{
if (Inventory.main.playerPlace[i].name == Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
{
Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
}
}
}
else
{
Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
Inventory.main.WhichPlace(Inventory.main.lastCardNum);
}
DataScript.PlayerEquipment = Inventory.main.playerEquipment;
EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
}
}

View File

@ -8,7 +8,7 @@ public class EquipmentButton : MonoBehaviour
public void OnClick()
{
MainMenuScript.main.lastCardNum = num;
Camera.main.GetComponent<EquipmentInfo>().CardAbout(num);
Inventory.main.lastCardNum = num;
EquipmentInfo.main.CardAbout(num);
}
}

View File

@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EquipmentInfo : MonoBehaviour
{
public static EquipmentInfo main;
[SerializeField] private Text localName;
[SerializeField] private Text desqription;
[SerializeField] private Image icon;
[SerializeField] private Button AddButton;
private void Awake()
{
if (main != null && main != this)
{
Debug.LogWarning("2 dataholders on the scene");
Destroy(this);
return;
}
main = this;
}
private void Start()
{
CardAbout(0);
}
public void CardAbout(int _index)
{
localName.text = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
desqription.text = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
icon.sprite = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
else
AddButton.GetComponentInChildren<Text>().text = "Equip";
}
}

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainMenuScript : MonoBehaviour
public class Inventory : MonoBehaviour
{
public static MainMenuScript main;
public static Inventory main;
public List<GameObject> allEquipment = new List<GameObject>();
public List<GameObject> playerEquipment = new List<GameObject>();
@ -38,9 +38,13 @@ public class MainMenuScript : MonoBehaviour
{
for (int i = 0; i < playerPlace.Count; i++)
{
if (playerPlace[i].name == allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
var _config =
allEquipment[_num].GetComponent<Equipment>().equipmentConfig.
equipmentCharacteristics;
if (_config == null) Debug.LogError("config not found!");
if (playerPlace[i].name == _config.name)
{
playerPlace[i].image.sprite = allEquipment[_num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
playerPlace[i].image.sprite = _config.sprite;
playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum;
}
}

View File

@ -11,8 +11,8 @@ public class PlaceEquipment : MonoBehaviour
public void EquipmentAbout()
{
//Óðàààààà, âñå ðàáîòàåò
if (GetComponentInChildren<Image>().sprite.name != MainMenuScript.main.imagePlug.name && equipmentNum != -1)
Camera.main.GetComponent<EquipmentInfo>().CardAbout(equipmentNum);
if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
EquipmentInfo.main.CardAbout(equipmentNum);
}
}

View File

@ -29,7 +29,7 @@ public class SpawnButton : MonoBehaviour
public void ChangePage(int _page)
{
if ((page + _page) * maxHeroButOnPage - MainMenuScript.main.allEquipment.Count < 0)
if ((page + _page) * maxHeroButOnPage - Inventory.main.allEquipment.Count < 0)
{
if (page + _page > -1)
{
@ -53,7 +53,7 @@ public class SpawnButton : MonoBehaviour
for (int i = _begin; i < _end; i++)
{
if (i > MainMenuScript.main.allEquipment.Count - 1)
if (i > Inventory.main.allEquipment.Count - 1)
{
break;
}
@ -62,7 +62,7 @@ public class SpawnButton : MonoBehaviour
link.transform.GetComponent<EquipmentButton>().num = i;
link.transform.localPosition = new Vector3(_x, _y, 0);
link.image.sprite = MainMenuScript.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
link.image.sprite = Inventory.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
_x += gameObject.GetComponent<RectTransform>().rect.width + distX;

View File

@ -1,33 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddEquipment : MonoBehaviour
{
public void AddOrRemove()
{
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
{
MainMenuScript.main.playerEquipment.Remove(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
for (int i = 0; i < MainMenuScript.main.playerPlace.Count; i++)
{
if (MainMenuScript.main.playerPlace[i].name == MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.place.ToString())
{
MainMenuScript.main.playerPlace[i].image.sprite = MainMenuScript.main.imagePlug;
MainMenuScript.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
}
}
}
else
{
MainMenuScript.main.playerEquipment.Add(MainMenuScript.main.allEquipment[MainMenuScript.main.lastCardNum]);
MainMenuScript.main.WhichPlace(MainMenuScript.main.lastCardNum);
}
DataScript.PlayerEquipment = MainMenuScript.main.playerEquipment;
Camera.main.GetComponent<EquipmentInfo>().CardAbout(MainMenuScript.main.lastCardNum);
}
}

View File

@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EquipmentInfo : MonoBehaviour
{
[SerializeField] private Text localName;
[SerializeField] private Text desqription;
[SerializeField] private Image icon;
[SerializeField] private Button AddButton;
private void Start()
{
CardAbout(0);
}
public void CardAbout(int _index)
{
localName.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.name;
desqription.text = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.description;
icon.sprite = MainMenuScript.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum))
AddButton.GetComponentInChildren<Text>().text = "UnEquip";
else
AddButton.GetComponentInChildren<Text>().text = "Equip";
}
}

View File

@ -5,8 +5,9 @@ using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour
{
public void ChangeScene(string _sceneName)
{
SceneManager.LoadScene(_sceneName);
DataHolder.main.ChangeScene(_sceneName);
}
}

View File

@ -10,30 +10,36 @@ public class Session : MonoBehaviour
{
public static Session main;
[SerializeField] private PlayerConfig playerConfig;
[SerializeField] private BattleConfig battleConfig;
[SerializeField] private UnityEvent onVictory;
[SerializeField] private UnityEvent onDefeat;
[SerializeField] private UnityEvent onInventory;
[SerializeField] private UnityEvent onNextLevel;
[Header("Enemies")]
[Space]
[Space (3)]
[SerializeField] private List<Transform> enemyUIPositions = new List<Transform>();
[SerializeField] private List<GameObject> enemyPrefabs;
[Header("Player")]
[Space]
[SerializeField] private GameObject player;
[SerializeField] private Transform playerPosition;
[HideInInspector] public GameObject playerLink;
[Header("UI")]
[Space]
[SerializeField] private PhaseCounter phaseCounter;
[Space(3)]
[Header("For checking")]
[SerializeField] private BattleConfig battleConfig;
public int numberPhase = 1;
public int quantityEnemies = 0;
public bool waitingEndingRound = false;
[SerializeField] private BattleConfig nextLevel;
public List<GameObject> currentEnemies = new List<GameObject>();
private void Awake()
@ -44,14 +50,18 @@ public class Session : MonoBehaviour
Destroy(this);
return;
}
main = this;
battleConfig = SearchNextLevel();
nextLevel = SearchNextLevel();
Debug.Log(battleConfig.name + " " + nextLevel.name);
}
public void Start()
{
phaseCounter.NewMaxPhase(battleConfig);
CreatePlayer();
FirstPhase();
}
public void FirstPhase()
{
var FP = battleConfig.battleCharacteristics.firstPhaseOptions;
@ -64,14 +74,15 @@ public class Session : MonoBehaviour
}
}
public void SecondPhase()
{
if (!battleConfig.battleCharacteristics.SecondPhase)
{
Victory();
return;
}
phaseCounter.NewPhase();
var SP = battleConfig.battleCharacteristics.SecondPhaseOptions;
int quantity = Random.Range(SP.minimumQuantity, SP.maximumQuantity);
for (int i = 0; i < quantity; i++)
@ -82,7 +93,6 @@ public class Session : MonoBehaviour
}
}
public void ThirdPhase()
{
if (!battleConfig.battleCharacteristics.ThirdPhase)
@ -90,6 +100,8 @@ public class Session : MonoBehaviour
Victory();
return;
}
phaseCounter.NewPhase();
var TP = battleConfig.battleCharacteristics.ThirdPhaseOptions;
int quantity = Random.Range(TP.minimumQuantity, TP.maximumQuantity);
for (int i = 0; i < quantity; i++)
@ -101,6 +113,7 @@ public class Session : MonoBehaviour
}
}
//EventLogic
public void Victory()
{
onVictory?.Invoke();
@ -109,47 +122,13 @@ public class Session : MonoBehaviour
{
onDefeat?.Invoke();
}
public void EnemyDeath(GameObject _deadEnemy)
public void Inventory()
{
quantityEnemies--;
for(int i = 0; i < currentEnemies.Count; i++)
{
if(currentEnemies[i] == _deadEnemy)
{
Destroy(currentEnemies[i]);
currentEnemies.RemoveAt(i);
}
}
if (quantityEnemies == 0)
{
StartCoroutine(ChekingCoroutine());
}
SwitchEnemyPosition();
onInventory?.Invoke();
}
IEnumerator ChekingCoroutine()
{
waitingEndingRound = true;
currentEnemies.Clear();
yield return new WaitForSeconds(0.5f);
if (numberPhase == 1 && battleConfig.battleCharacteristics.SecondPhase)
{
numberPhase++;
SecondPhase();
}
else if (numberPhase == 2 && battleConfig.battleCharacteristics.ThirdPhase)
{
numberPhase++;
ThirdPhase();
}
else
{
Victory();
}
waitingEndingRound = false;
}
//EventLogic end
// RandomBlock
@ -166,8 +145,6 @@ public class Session : MonoBehaviour
Debug.LogError("WARNING! no config found for position" + _position.ToString());
return null;
}
EnemyConfig RandomInRandomizer(int _position, List<EnemyConfig> _enemyConfigs)
{
int _numberEnemy;
@ -181,10 +158,10 @@ public class Session : MonoBehaviour
return _enemyConfigs[_numberEnemy];
}
// RandomBlock end
//EnemyBlock
public GameObject CreateEnemies(EnemyConfig _config, int _position)
{
for (int i = 0; i < enemyPrefabs.Count; i++)
@ -200,7 +177,6 @@ public class Session : MonoBehaviour
return null;
}
public void SwitchEnemyPosition()
{
for (int i = 0; i < currentEnemies.Count; i++)
@ -210,15 +186,6 @@ public class Session : MonoBehaviour
}
}
public void CreatePlayer()
{
Instantiate(player, playerPosition);
Player.main.playerConfig = playerConfig;
Player.main.NewInformation();
}
public void EnemiesStep()
{
for (int i = 0; i < currentEnemies.Count; i++)
@ -229,4 +196,83 @@ public class Session : MonoBehaviour
}
}
}
public void EnemyDeath(GameObject _deadEnemy)
{
quantityEnemies--;
for (int i = 0; i < currentEnemies.Count; i++)
{
if (currentEnemies[i] == _deadEnemy)
{
Destroy(currentEnemies[i]);
currentEnemies.RemoveAt(i);
}
}
if (quantityEnemies == 0)
{
StartCoroutine(ChekingCoroutine());
}
SwitchEnemyPosition();
}
IEnumerator ChekingCoroutine()
{
waitingEndingRound = true;
currentEnemies.Clear();
yield return new WaitForSeconds(0.2f);
if (numberPhase == 1 && battleConfig.battleCharacteristics.SecondPhase)
{
numberPhase++;
SecondPhase();
}
else if (numberPhase == 2 && battleConfig.battleCharacteristics.ThirdPhase)
{
numberPhase++;
ThirdPhase();
}
else
{
Victory();
}
waitingEndingRound = false;
}
//EnemyBlock end
public void CreatePlayer()
{
Instantiate(player, playerPosition);
Player.main.playerConfig = playerConfig;
Player.main.NewInformation();
}
public void LaunchNextLevel()
{
if (nextLevel == null)
{
DataHolder.main.mission = null;
DataHolder.main.ReturnInMainMenu();
return;
}
phaseCounter.NewMaxPhase(nextLevel);
onNextLevel?.Invoke();
}
public void NextLevel()
{
battleConfig = nextLevel;
nextLevel = SearchNextLevel() ;
FirstPhase();
}
public BattleConfig SearchNextLevel()
{
if(DataHolder.main.mission != null)
{
return DataHolder.main.NextBattle();
}
else
{
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
}
}
}

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[api-updater (non-obsolete-error-filter)] 17.01.2022 10:25:44 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 836,8699ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 10:26:23 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 126,582ms
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candidates parse time : 1ms
C# parse time : 181ms
candidates check time : 52ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 17.01.2022 10:43:17 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 76,7953ms
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C# parse time : 176ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 10:43:25 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 69,8128ms
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C# parse time : 149ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 11:33:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 664,1221ms
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C# parse time : 196ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:33 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 112,1263ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 65,8006ms
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C# parse time : 207ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:44:59 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 70,1434ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:14 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 67,8497ms
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:23 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:30 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 17.01.2022 13:45:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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@ -1,6 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

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@ -1,43 +1,4 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: preprocess
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Cmd: preprocess
insize=3642 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1299
Cmd: preprocess
insize=12310 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4702
Cmd: preprocess
insize=3662 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2718
Cmd: preprocess
insize=4513 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3751
Cmd: preprocess
insize=3640 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1347
Cmd: preprocess
insize=10917 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4057
Cmd: preprocess
insize=3177 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2815
Cmd: preprocess
insize=8069 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2811
Cmd: preprocess
insize=10902 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4047
Cmd: preprocess
insize=3694 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1723
Cmd: preprocess
insize=7914 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2554
Cmd: preprocess
insize=2468 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1177
Cmd: shutdown

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@ -1,4 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -1,4 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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@ -5,10 +5,10 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: ae36a43ecda2f5645878559e1b6f717a
- enabled: 1
path: Assets/Scenes/BattleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: c0f2ab0c52da4e04fa0f6cb87378dd5a
m_configObjects: {}

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@ -9,6 +9,12 @@ EditorUserSettings:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c761e0012163e233a3f7e38271427fb
flags: 0
RecentlyUsedScenePath-2:
value: 22424703114646680e0b0227036c7d110203142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-3:
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a
flags: 0
vcSharedLogLevel: