FIRST PROTOTYPE/ Updated IncidentSystem + repaired inventory

This commit is contained in:
Залетов Федор 2022-01-20 11:44:38 +03:00
parent c8c6f0c010
commit f9a81c0aad
47 changed files with 12512 additions and 8263 deletions

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@ -8,6 +8,12 @@ public class AddEquipment : MonoBehaviour
{ {
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum)) if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
{ {
GameObject[] _cards =
Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.equipmentCards;
for (int j = 0; j < _cards.Length; j++)
{
DeckManager.main.DeletedCard(_cards[j]);
}
Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]); Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
for (int i = 0; i < Inventory.main.playerPlace.Count; i++) for (int i = 0; i < Inventory.main.playerPlace.Count; i++)
{ {
@ -15,17 +21,31 @@ public class AddEquipment : MonoBehaviour
{ {
Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug; Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1; Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
Inventory.main.localplayerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]); try
{
Inventory.main.localplayerEquipment.Insert(Inventory.main.lastCardNum, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
}
catch
{
Inventory.main.localplayerEquipment.Insert(Inventory.main.localplayerEquipment.Count, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
}
Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9); Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
} }
} }
} }
else else
{ {
GameObject[] _cards =
Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.equipmentCards;
for (int j = 0; j < _cards.Length; j++)
{
DeckManager.main.AddCard(_cards[j]);
}
Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]); Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
Inventory.main.WhichPlace(Inventory.main.lastCardNum); Inventory.main.WhichPlace(Inventory.main.lastCardNum);
Inventory.main.localplayerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]); Inventory.main.localplayerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9); Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
} }
DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment; DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment;

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@ -16,7 +16,7 @@ public class EquipmentInfo : MonoBehaviour
{ {
if (main != null && main != this) if (main != null && main != this)
{ {
Debug.LogWarning("2 dataholders on the scene"); Debug.LogWarning("2 equipmentinfo on the scene");
Destroy(this); Destroy(this);
return; return;
} }

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@ -19,17 +19,21 @@ public class Inventory : MonoBehaviour
private void Awake() private void Awake()
{ {
if (main != null && main != this)
{
Debug.LogWarning("2 inventory on the scene");
Destroy(this);
return;
}
main = this; main = this;
if (DataHolder.main.AllEquipment.Count != 0) CheckData();
localplayerEquipment.AddRange(allEquipment);
}
public void CheckData()
{ {
playerEquipment = DataHolder.main.PlayerEquipment; playerEquipment = DataHolder.main.PlayerEquipment;
allEquipment = DataHolder.main.AllEquipment; allEquipment = DataHolder.main.AllEquipment;
} }
localplayerEquipment.AddRange(allEquipment);
}
public bool EquipedOrNot(int _num) public bool EquipedOrNot(int _num)
{ {
for (int i = 0; i < playerEquipment.Count; i++) for (int i = 0; i < playerEquipment.Count; i++)

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@ -11,8 +11,10 @@ public class PlaceEquipment : MonoBehaviour
public void EquipmentAbout() public void EquipmentAbout()
{ {
//Óðàààààà, âñå ðàáîòàåò //Óðàààààà, âñå ðàáîòàåò
Debug.Log("CLICK ONE");
if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1) if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
{ {
Debug.Log("CLICK TWO");
Inventory.main.lastCardNum = equipmentNum; Inventory.main.lastCardNum = equipmentNum;
EquipmentInfo.main.CardAbout(equipmentNum); EquipmentInfo.main.CardAbout(equipmentNum);
} }

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@ -26,7 +26,10 @@ public class SpawnButton : MonoBehaviour
maxHeroButOnPage = maxHeroesInRow * maxHeroesInColumn; maxHeroButOnPage = maxHeroesInRow * maxHeroesInColumn;
InstantiateEquipmentButton(0, maxHeroButOnPage); InstantiateEquipmentButton(0, maxHeroButOnPage);
} }
public void OnClick()
{
InstantiateEquipmentButton(0, 9);
}
public void ChangePage(int _page) public void ChangePage(int _page)
{ {
if ((page + _page) * maxHeroButOnPage - Inventory.main.localplayerEquipment.Count < 0) if ((page + _page) * maxHeroButOnPage - Inventory.main.localplayerEquipment.Count < 0)
@ -47,11 +50,11 @@ public class SpawnButton : MonoBehaviour
public void InstantiateEquipmentButton(int _begin, int _end ) public void InstantiateEquipmentButton(int _begin, int _end )
{ {
for (int i = 0; i < allButtonLinks.Count; i++)
{
Destroy(allButtonLinks[i]);
}
allButtonLinks.Clear(); allButtonLinks.Clear();
for (int i = 0; i < parent.transform.childCount; i++)
{
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}
float _x = 0; float _x = 0;
float _y = 0; float _y = 0;
@ -65,21 +68,29 @@ public class SpawnButton : MonoBehaviour
} }
Button link = Instantiate(buttonPrefab, parent.transform); Button link = Instantiate(buttonPrefab, parent.transform);
link.transform.GetComponent<EquipmentButton>().num = i; link.transform.GetComponent<EquipmentButton>().num = i;
link.transform.localPosition = new Vector3(_x, _y, 0); link.transform.localPosition = new Vector3(_x, _y, 0);
link.image.sprite = Inventory.main.localplayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite; link.image.sprite = Inventory.main.localplayerEquipment[link.transform.GetComponent<EquipmentButton>().num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
for (int j = 0; j < Inventory.main.allEquipment.Count; j++)
{
if (Inventory.main.allEquipment[j].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite == link.image.sprite)
{
link.transform.GetComponent<EquipmentButton>().num = j;
break;
}
}
_x += gameObject.GetComponent<RectTransform>().rect.width + distX; _x += link.GetComponent<RectTransform>().rect.width + distX;
_counter += 1; _counter += 1;
if (_counter % maxHeroesInRow == 0) if (_counter % maxHeroesInRow == 0)
{ {
_x = 0; _x = 0;
_y -= gameObject.GetComponent<RectTransform>().rect.height + distY; _y -= link.GetComponent<RectTransform>().rect.height + distY;
} }
allButtonLinks.Add(link); allButtonLinks.Add(link);
} }
} }
} }

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You were not embarrassed to climb into the center of the salon through dead You were not embarrassed to climb into the center of the salon through dead
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Unknown figures were approaching you Unknown figures were approaching you
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outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!81 &1821969149
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1821969145}
m_Enabled: 0

View File

@ -88,6 +88,7 @@ public class Card : MonoBehaviour
var _card = cardConfig.CardCharacteristics; var _card = cardConfig.CardCharacteristics;
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!! //ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
int _stamina = DeckManager.main.stamina; int _stamina = DeckManager.main.stamina;
if (_stamina < cardConfig.CardCharacteristics.quantityStamina) return;
if (_card.specialization == Specialization.healing) if (_card.specialization == Specialization.healing)
{ {
if (_card.addStamina > 0) if (_card.addStamina > 0)
@ -109,7 +110,7 @@ public class Card : MonoBehaviour
DestroyObject(); DestroyObject();
return; return;
} }
else if (_stamina >= cardConfig.CardCharacteristics.quantityStamina) else
{ {
DeckManager.main.currentCard = cardConfig; DeckManager.main.currentCard = cardConfig;
DeckManager.main.numberCurrentCard = number; DeckManager.main.numberCurrentCard = number;

View File

@ -20,7 +20,6 @@ public class DataHolder : MonoBehaviour
private int score = 10; private int score = 10;
private int missionChecker;
public enum complexityLevels public enum complexityLevels
{ {
@ -112,7 +111,7 @@ public class DataHolder : MonoBehaviour
public void NewMission(MissionConfig _mission) public void NewMission(MissionConfig _mission)
{ {
mission = _mission; mission = _mission;
missionChecker = 0;
} }

View File

@ -16,7 +16,10 @@ public class DeckManager : MonoBehaviour
[Header("Stamina")] [Header("Stamina")]
[SerializeField] private List<Image> staminaCells = new List<Image>(); [SerializeField] private List<Image> staminaCells = new List<Image>();
[HideInInspector] public int stamina; [HideInInspector] public int stamina;
[SerializeField] private GameObject firstCard;
[SerializeField] private GameObject firstEquip;
[SerializeField] private GameObject secondCard;
[SerializeField] private GameObject secondEquip;
public bool waitingEnemyTurn = false; public bool waitingEnemyTurn = false;
private void Awake() private void Awake()
@ -35,8 +38,36 @@ public class DeckManager : MonoBehaviour
stamina = 3; stamina = 3;
CompletionDeck(); CompletionDeck();
HandingOut(); HandingOut();
for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
{
var _equipmentCharacter =
DataHolder.main.PlayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics;
if (_equipmentCharacter.equipmentCards.Length != 0)
{
for (int j = 0; j < _equipmentCharacter.equipmentCards.Length; j++)
{
AddCard(_equipmentCharacter.equipmentCards[i]);
}
}
}
} }
public void AddCard(GameObject card)
{
deck.Add(card);
}
public void DeletedCard(GameObject card)
{
for (int i = 0; i < deck.Count; i++)
{
if (deck[i] == card)
{
deck.RemoveAt(i);
return;
}
}
Debug.LogWarning("No card found to delete");
}
public void HandingOut() public void HandingOut()
{ {
@ -64,6 +95,8 @@ public class DeckManager : MonoBehaviour
public void NewStaminaQuantity(int q) public void NewStaminaQuantity(int q)
{ {
stamina = q; stamina = q;
if (stamina > 3) stamina = 3;
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
if (i < stamina) if (i < stamina)
@ -143,7 +176,6 @@ public class DeckManager : MonoBehaviour
if (currentCard.CardCharacteristics.damage > 0) if (currentCard.CardCharacteristics.damage > 0)
{ {
print(1);
enemy.ChangeHp(currentCard.CardCharacteristics.damage); enemy.ChangeHp(currentCard.CardCharacteristics.damage);
} }
else if (currentCard.CardCharacteristics.addHealth > 0) else if (currentCard.CardCharacteristics.addHealth > 0)

View File

@ -9,7 +9,6 @@ public class AnswerButton : MonoBehaviour
public int phaseIndex; public int phaseIndex;
public void OnClick() public void OnClick()
{ {
Debug.Log("CLICK! " + phaseIndex);
currentIncident.NewPhrase(phaseIndex); currentIncident.NewPhrase(phaseIndex);
} }
} }

View File

@ -26,14 +26,18 @@ public class IncidentSystem : MonoBehaviour
} }
public void NewPhrase(int _phraseIndex) public void NewPhrase(int _phraseIndex)
{ {
Debug.Log("NEW PHASE! " + _phraseIndex);
if (ShowDialogue == false) CloseTab(); if (ShowDialogue == false) CloseTab();
Player.main.ChangeHp(node[_phraseIndex].damage); Player.main.ChangeHp(node[_phraseIndex].damage);
for (int i = 0; i < answerButtons.Length; i++) for (int i = 0; i < answerButtons.Length; i++)
{ {
answerButtons[i].gameObject.SetActive(false); answerButtons[i].gameObject.SetActive(false);
} }
if (node[_phraseIndex].reward != null)
{
DataHolder.main.AddEquipmentToPlayerInventory(node[_phraseIndex].reward);
}
textArea.text = node[_phraseIndex].phrase; textArea.text = node[_phraseIndex].phrase;
if (node[_phraseIndex].PlayerAnswer.Length == 0) if (node[_phraseIndex].PlayerAnswer.Length == 0)
{ {
@ -48,10 +52,7 @@ public class IncidentSystem : MonoBehaviour
answerButtons[j].gameObject.SetActive(true); answerButtons[j].gameObject.SetActive(true);
answerButtons[j].GetComponentInChildren<Text>().text = node[_phraseIndex].PlayerAnswer[i].text; answerButtons[j].GetComponentInChildren<Text>().text = node[_phraseIndex].PlayerAnswer[i].text;
answerButtons[j].GetComponent<AnswerButton>().phaseIndex = node[_phraseIndex].PlayerAnswer[i].toNode; answerButtons[j].GetComponent<AnswerButton>().phaseIndex = node[_phraseIndex].PlayerAnswer[i].toNode;
if (node[_phraseIndex].reward != null)
{
DataHolder.main.AddEquipmentToPlayerInventory(node[_phraseIndex].reward);
}
j++; j++;
} }
} }

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@ -819,3 +819,13 @@ C# parse time : 237ms
candidates check time : 40ms candidates check time : 40ms
console write time : 0ms console write time : 0ms
[api-updater (non-obsolete-error-filter)] 20.01.2022 9:56:02 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 1221,735ms
moved types parse time: 56ms
candidates parse time : 1ms
C# parse time : 307ms
candidates check time : 53ms
console write time : 0ms

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -56,8 +56,8 @@ PlayerSettings:
androidShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0 iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1 iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1 allowedAutorotateToPortrait: 0
allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1 allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1 allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1 useOSAutorotation: 1
@ -152,7 +152,8 @@ PlayerSettings:
resolutionScalingMode: 0 resolutionScalingMode: 0
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: {} applicationIdentifier:
Android: com.DefaultCompany.Project_omega
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
iPhone: 0 iPhone: 0