FIRST PROTOTYPE/ Updated IncidentSystem + repaired inventory
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@ -8,6 +8,12 @@ public class AddEquipment : MonoBehaviour
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{
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if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
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{
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GameObject[] _cards =
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Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.equipmentCards;
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for (int j = 0; j < _cards.Length; j++)
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{
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DeckManager.main.DeletedCard(_cards[j]);
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}
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Inventory.main.playerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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for (int i = 0; i < Inventory.main.playerPlace.Count; i++)
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{
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@ -15,17 +21,31 @@ public class AddEquipment : MonoBehaviour
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{
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Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
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Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
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Inventory.main.localplayerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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try
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{
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Inventory.main.localplayerEquipment.Insert(Inventory.main.lastCardNum, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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}
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catch
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{
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Inventory.main.localplayerEquipment.Insert(Inventory.main.localplayerEquipment.Count, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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}
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Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
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}
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}
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}
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else
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{
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GameObject[] _cards =
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Inventory.main.allEquipment[Inventory.main.lastCardNum].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.equipmentCards;
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for (int j = 0; j < _cards.Length; j++)
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{
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DeckManager.main.AddCard(_cards[j]);
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}
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Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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Inventory.main.WhichPlace(Inventory.main.lastCardNum);
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Inventory.main.localplayerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
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}
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DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment;
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@ -16,7 +16,7 @@ public class EquipmentInfo : MonoBehaviour
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{
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if (main != null && main != this)
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{
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Debug.LogWarning("2 dataholders on the scene");
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Debug.LogWarning("2 equipmentinfo on the scene");
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Destroy(this);
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return;
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}
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@ -19,17 +19,21 @@ public class Inventory : MonoBehaviour
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private void Awake()
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{
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if (main != null && main != this)
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{
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Debug.LogWarning("2 inventory on the scene");
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Destroy(this);
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return;
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}
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main = this;
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if (DataHolder.main.AllEquipment.Count != 0)
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CheckData();
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localplayerEquipment.AddRange(allEquipment);
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}
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public void CheckData()
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{
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playerEquipment = DataHolder.main.PlayerEquipment;
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allEquipment = DataHolder.main.AllEquipment;
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}
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localplayerEquipment.AddRange(allEquipment);
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}
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public bool EquipedOrNot(int _num)
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{
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for (int i = 0; i < playerEquipment.Count; i++)
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|
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@ -11,8 +11,10 @@ public class PlaceEquipment : MonoBehaviour
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public void EquipmentAbout()
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{
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//Óðàààààà, âñå ðàáîòàåò
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Debug.Log("CLICK ONE");
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if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
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{
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Debug.Log("CLICK TWO");
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Inventory.main.lastCardNum = equipmentNum;
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EquipmentInfo.main.CardAbout(equipmentNum);
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}
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@ -26,7 +26,10 @@ public class SpawnButton : MonoBehaviour
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maxHeroButOnPage = maxHeroesInRow * maxHeroesInColumn;
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InstantiateEquipmentButton(0, maxHeroButOnPage);
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}
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public void OnClick()
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{
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InstantiateEquipmentButton(0, 9);
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}
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public void ChangePage(int _page)
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{
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if ((page + _page) * maxHeroButOnPage - Inventory.main.localplayerEquipment.Count < 0)
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@ -45,13 +48,13 @@ public class SpawnButton : MonoBehaviour
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}
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}
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public void InstantiateEquipmentButton(int _begin, int _end)
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public void InstantiateEquipmentButton(int _begin, int _end )
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{
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for (int i = 0; i < allButtonLinks.Count; i++)
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{
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Destroy(allButtonLinks[i]);
|
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}
|
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allButtonLinks.Clear();
|
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for (int i = 0; i < parent.transform.childCount; i++)
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{
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Destroy(parent.transform.GetChild(i).gameObject);
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}
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float _x = 0;
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float _y = 0;
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@ -65,21 +68,29 @@ public class SpawnButton : MonoBehaviour
|
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}
|
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Button link = Instantiate(buttonPrefab, parent.transform);
|
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link.transform.GetComponent<EquipmentButton>().num = i;
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link.transform.localPosition = new Vector3(_x, _y, 0);
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link.image.sprite = Inventory.main.localplayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
link.image.sprite = Inventory.main.localplayerEquipment[link.transform.GetComponent<EquipmentButton>().num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
|
||||
for (int j = 0; j < Inventory.main.allEquipment.Count; j++)
|
||||
{
|
||||
if (Inventory.main.allEquipment[j].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite == link.image.sprite)
|
||||
{
|
||||
link.transform.GetComponent<EquipmentButton>().num = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_x += gameObject.GetComponent<RectTransform>().rect.width + distX;
|
||||
_x += link.GetComponent<RectTransform>().rect.width + distX;
|
||||
|
||||
_counter += 1;
|
||||
if (_counter % maxHeroesInRow == 0)
|
||||
{
|
||||
_x = 0;
|
||||
_y -= gameObject.GetComponent<RectTransform>().rect.height + distY;
|
||||
_y -= link.GetComponent<RectTransform>().rect.height + distY;
|
||||
}
|
||||
|
||||
allButtonLinks.Add(link);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a2710c31895827846aa248bc74b8bf95
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 1004decef7fb5ea4da852311a4246561
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
|
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sampleRateOverride: 44100
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||||
compressionFormat: 1
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quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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Load Diff
|
@ -218,7 +218,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 8979752914845523868}
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m_Enabled: 1
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||||
m_EditorHideFlags: 0
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||||
m_Script: {fileID: 11500000, guid: a8d6de62cca58794f9c98838556168c4, type: 3}
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m_Script: {fileID: 11500000, guid: e7afda5f67c05cc4db52c953c6523a87, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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num: 0
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|
|
@ -1591,7 +1591,7 @@ MonoBehaviour:
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'
|
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toNode: 2
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reward: {fileID: 0}
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reward: {fileID: 6257004177646272206, guid: 20d7aac99a8890247b0f02dfffcd690d, type: 3}
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damage: 0
|
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- phrase: As soon as you opened the front door, you immediately saw a sniper rifle.
|
||||
You were not embarrassed to climb into the center of the salon through dead
|
||||
|
@ -1606,7 +1606,7 @@ MonoBehaviour:
|
|||
you snatched it from the dead man's hands and walked away from the helicopter.
|
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Unknown figures were approaching you
|
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PlayerAnswer: []
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reward: {fileID: 0}
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reward: {fileID: 7537755910953202467, guid: e1a96cea4904bdb4ebacb21a79cad47b, type: 3}
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damage: 0
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_currentNode: 0
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ShowDialogue: 1
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fileFormatVersion: 2
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guid: 7f7cf1336562d5541a6b68e94a57e257
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -133,6 +133,8 @@ GameObject:
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m_Component:
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- component: {fileID: 1821969146}
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- component: {fileID: 1821969148}
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- component: {fileID: 1821969149}
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m_Layer: 0
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m_Name: DataHolder
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m_TagString: Untagged
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|
@ -165,7 +167,8 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 1ddd96264d0ff474fb1b38acae40b69f, type: 2}
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- {fileID: 11400000, guid: f978d621347647a4f8505449e105298e, type: 2}
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|
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|
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|
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|
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mission: {fileID: 0}
|
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_currentScene: MainMenu
|
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warning: 1
|
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|
@ -183,3 +186,107 @@ Transform:
|
|||
m_Father: {fileID: 0}
|
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m_RootOrder: 0
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!82 &1821969148
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AudioSource:
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spreadCustomCurve:
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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value: 1
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outWeight: 0.33333334
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m_PostInfinity: 2
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--- !u!81 &1821969149
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1821969145}
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m_Enabled: 0
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|
|
|
@ -88,6 +88,7 @@ public class Card : MonoBehaviour
|
|||
var _card = cardConfig.CardCharacteristics;
|
||||
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
|
||||
int _stamina = DeckManager.main.stamina;
|
||||
if (_stamina < cardConfig.CardCharacteristics.quantityStamina) return;
|
||||
if (_card.specialization == Specialization.healing)
|
||||
{
|
||||
if (_card.addStamina > 0)
|
||||
|
@ -109,7 +110,7 @@ public class Card : MonoBehaviour
|
|||
DestroyObject();
|
||||
return;
|
||||
}
|
||||
else if (_stamina >= cardConfig.CardCharacteristics.quantityStamina)
|
||||
else
|
||||
{
|
||||
DeckManager.main.currentCard = cardConfig;
|
||||
DeckManager.main.numberCurrentCard = number;
|
||||
|
|
|
@ -20,7 +20,6 @@ public class DataHolder : MonoBehaviour
|
|||
|
||||
private int score = 10;
|
||||
|
||||
private int missionChecker;
|
||||
|
||||
public enum complexityLevels
|
||||
{
|
||||
|
@ -112,7 +111,7 @@ public class DataHolder : MonoBehaviour
|
|||
public void NewMission(MissionConfig _mission)
|
||||
{
|
||||
mission = _mission;
|
||||
missionChecker = 0;
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -16,7 +16,10 @@ public class DeckManager : MonoBehaviour
|
|||
[Header("Stamina")]
|
||||
[SerializeField] private List<Image> staminaCells = new List<Image>();
|
||||
[HideInInspector] public int stamina;
|
||||
|
||||
[SerializeField] private GameObject firstCard;
|
||||
[SerializeField] private GameObject firstEquip;
|
||||
[SerializeField] private GameObject secondCard;
|
||||
[SerializeField] private GameObject secondEquip;
|
||||
public bool waitingEnemyTurn = false;
|
||||
|
||||
private void Awake()
|
||||
|
@ -35,8 +38,36 @@ public class DeckManager : MonoBehaviour
|
|||
stamina = 3;
|
||||
CompletionDeck();
|
||||
HandingOut();
|
||||
for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
|
||||
{
|
||||
var _equipmentCharacter =
|
||||
DataHolder.main.PlayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics;
|
||||
if (_equipmentCharacter.equipmentCards.Length != 0)
|
||||
{
|
||||
for (int j = 0; j < _equipmentCharacter.equipmentCards.Length; j++)
|
||||
{
|
||||
AddCard(_equipmentCharacter.equipmentCards[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddCard(GameObject card)
|
||||
{
|
||||
deck.Add(card);
|
||||
}
|
||||
public void DeletedCard(GameObject card)
|
||||
{
|
||||
for (int i = 0; i < deck.Count; i++)
|
||||
{
|
||||
if (deck[i] == card)
|
||||
{
|
||||
deck.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
Debug.LogWarning("No card found to delete");
|
||||
}
|
||||
public void HandingOut()
|
||||
{
|
||||
|
||||
|
@ -64,6 +95,8 @@ public class DeckManager : MonoBehaviour
|
|||
public void NewStaminaQuantity(int q)
|
||||
{
|
||||
stamina = q;
|
||||
if (stamina > 3) stamina = 3;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (i < stamina)
|
||||
|
@ -143,7 +176,6 @@ public class DeckManager : MonoBehaviour
|
|||
|
||||
if (currentCard.CardCharacteristics.damage > 0)
|
||||
{
|
||||
print(1);
|
||||
enemy.ChangeHp(currentCard.CardCharacteristics.damage);
|
||||
}
|
||||
else if (currentCard.CardCharacteristics.addHealth > 0)
|
||||
|
|
|
@ -9,7 +9,6 @@ public class AnswerButton : MonoBehaviour
|
|||
public int phaseIndex;
|
||||
public void OnClick()
|
||||
{
|
||||
Debug.Log("CLICK! " + phaseIndex);
|
||||
currentIncident.NewPhrase(phaseIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,14 +26,18 @@ public class IncidentSystem : MonoBehaviour
|
|||
}
|
||||
public void NewPhrase(int _phraseIndex)
|
||||
{
|
||||
Debug.Log("NEW PHASE! " + _phraseIndex);
|
||||
if (ShowDialogue == false) CloseTab();
|
||||
Player.main.ChangeHp(node[_phraseIndex].damage);
|
||||
|
||||
|
||||
for (int i = 0; i < answerButtons.Length; i++)
|
||||
{
|
||||
answerButtons[i].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (node[_phraseIndex].reward != null)
|
||||
{
|
||||
DataHolder.main.AddEquipmentToPlayerInventory(node[_phraseIndex].reward);
|
||||
}
|
||||
textArea.text = node[_phraseIndex].phrase;
|
||||
if (node[_phraseIndex].PlayerAnswer.Length == 0)
|
||||
{
|
||||
|
@ -48,10 +52,7 @@ public class IncidentSystem : MonoBehaviour
|
|||
answerButtons[j].gameObject.SetActive(true);
|
||||
answerButtons[j].GetComponentInChildren<Text>().text = node[_phraseIndex].PlayerAnswer[i].text;
|
||||
answerButtons[j].GetComponent<AnswerButton>().phaseIndex = node[_phraseIndex].PlayerAnswer[i].toNode;
|
||||
if (node[_phraseIndex].reward != null)
|
||||
{
|
||||
DataHolder.main.AddEquipmentToPlayerInventory(node[_phraseIndex].reward);
|
||||
}
|
||||
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -819,3 +819,13 @@ C# parse time : 237ms
|
|||
candidates check time : 40ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 20.01.2022 9:56:02 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 1221,735ms
|
||||
moved types parse time: 56ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : 307ms
|
||||
candidates check time : 53ms
|
||||
console write time : 0ms
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -56,8 +56,8 @@ PlayerSettings:
|
|||
androidShowActivityIndicatorOnLoading: -1
|
||||
iosUseCustomAppBackgroundBehavior: 0
|
||||
iosAllowHTTPDownload: 1
|
||||
allowedAutorotateToPortrait: 1
|
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allowedAutorotateToPortraitUpsideDown: 1
|
||||
allowedAutorotateToPortrait: 0
|
||||
allowedAutorotateToPortraitUpsideDown: 0
|
||||
allowedAutorotateToLandscapeRight: 1
|
||||
allowedAutorotateToLandscapeLeft: 1
|
||||
useOSAutorotation: 1
|
||||
|
@ -152,7 +152,8 @@ PlayerSettings:
|
|||
resolutionScalingMode: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier: {}
|
||||
applicationIdentifier:
|
||||
Android: com.DefaultCompany.Project_omega
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue